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Why I dislike Milestone XP
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 7386400" data-attributes="member: 6701872"><p>It sounds like you've been DMing for too many players that don't mesh with your style. I say that because you are coming off as believing that the players not taking the hooks you've planned out is a personal disrespect to you and your efforts as a DM... where I, and possibly many other DMs, would simply see that as having chosen the wrong hook for the players in question (i.e. one they aren't into, and it's totally okay for people to be into different things) or otherwise not at all a problem because there are more hooks to toss them and see which they'll take.</p><p></p><p>It's like you are saying either you get your way and the campaign goes to plan and you have fun, or the players try to take the lead and shape the campaign and you don't have fun - if you were playing with a compatible group of players, the outcome would be everyone having fun whether the player's took your lead or you took theirs, because you'd be all intentionally be heading to the same place.</p><p></p><p>Or maybe you just need to cut back how much prep-time you spend so that you aren't so emotionally invested in a dragon flying over town that you get angry if the players don't feel like dealing with a dragon at the moment, because as GameOgre says, DMing should be fun, not work.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 7386400, member: 6701872"] It sounds like you've been DMing for too many players that don't mesh with your style. I say that because you are coming off as believing that the players not taking the hooks you've planned out is a personal disrespect to you and your efforts as a DM... where I, and possibly many other DMs, would simply see that as having chosen the wrong hook for the players in question (i.e. one they aren't into, and it's totally okay for people to be into different things) or otherwise not at all a problem because there are more hooks to toss them and see which they'll take. It's like you are saying either you get your way and the campaign goes to plan and you have fun, or the players try to take the lead and shape the campaign and you don't have fun - if you were playing with a compatible group of players, the outcome would be everyone having fun whether the player's took your lead or you took theirs, because you'd be all intentionally be heading to the same place. Or maybe you just need to cut back how much prep-time you spend so that you aren't so emotionally invested in a dragon flying over town that you get angry if the players don't feel like dealing with a dragon at the moment, because as GameOgre says, DMing should be fun, not work. [/QUOTE]
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Why I dislike Milestone XP
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