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Why I dislike Milestone XP
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<blockquote data-quote="Bradley Hindman" data-source="post: 7386638" data-attributes="member: 91764"><p>I am slightly baffled by this mentality (which seems to be rather commonly held). Our group feels that missing out on the fun of a gaming session is sufficient punishment that an XP penalty isn't required. Is this idea that players should be rewarded for being present a result of using XP as an incentive? Do some tables really need to incentivize showing up? Does the mentality have something to do with a table that enjoys inter-player competition? Some other option that I can't think of?</p><p></p><p></p><p></p><p>I used to award and track XP. But, I stopped when I realized that the story awards that I was compiling were just a complicated and opaque way of using milestone advancement. As I said earlier in the thread, I now just level characters up at the end of story chapters. Unlike how some in this thread have characterized milestones, I don't decide weeks in advance which conclusions to a story arc will be rewarded. Instead its organic. The players set their own goals and the chapter ends when it feels dramatically appropriate to do so. Usually that means those goals have been reached. But sometimes not.</p></blockquote><p></p>
[QUOTE="Bradley Hindman, post: 7386638, member: 91764"] I am slightly baffled by this mentality (which seems to be rather commonly held). Our group feels that missing out on the fun of a gaming session is sufficient punishment that an XP penalty isn't required. Is this idea that players should be rewarded for being present a result of using XP as an incentive? Do some tables really need to incentivize showing up? Does the mentality have something to do with a table that enjoys inter-player competition? Some other option that I can't think of? I used to award and track XP. But, I stopped when I realized that the story awards that I was compiling were just a complicated and opaque way of using milestone advancement. As I said earlier in the thread, I now just level characters up at the end of story chapters. Unlike how some in this thread have characterized milestones, I don't decide weeks in advance which conclusions to a story arc will be rewarded. Instead its organic. The players set their own goals and the chapter ends when it feels dramatically appropriate to do so. Usually that means those goals have been reached. But sometimes not. [/QUOTE]
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Why I dislike Milestone XP
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