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Why I dislike Milestone XP
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<blockquote data-quote="5ekyu" data-source="post: 7387777" data-attributes="member: 6919838"><p>Well see its been a long time for some but...</p><p></p><p>Some of the Travellers realky did not have leveling up. After chargen you basically did not keep escalating stats ot avilities. You could get/find/huy/steal better gear and there were some downtime activities for hiring tutors but those were not at all the normal course of thing.</p><p></p><p>For others, like hero for supers level, its going to depend on setting and gm choices but a default scale could start you at say 400xp then award 1-2xp per session... Which yes is mostly trivial and ceetainly not "the game" as far as what goes on. Other variations included not leveling at all. </p><p></p><p>Many others -- much more milestone based approaches instead of mathy winning xp "games".</p><p></p><p>But the upshot is that for many of these things which call themselves and have been called RPGs, the mathy encounter based xp systems (contrasted to milestone, chapter, session etc) have not been required to be considered a "game."</p><p></p><p>Until now, i guess.</p><p></p><p>I have oft recommended that GMs are well served to run (or at least play in) a diceless ftf rpg game.</p><p></p><p>Maybe now i should add trying a non-xp one too.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7387777, member: 6919838"] Well see its been a long time for some but... Some of the Travellers realky did not have leveling up. After chargen you basically did not keep escalating stats ot avilities. You could get/find/huy/steal better gear and there were some downtime activities for hiring tutors but those were not at all the normal course of thing. For others, like hero for supers level, its going to depend on setting and gm choices but a default scale could start you at say 400xp then award 1-2xp per session... Which yes is mostly trivial and ceetainly not "the game" as far as what goes on. Other variations included not leveling at all. Many others -- much more milestone based approaches instead of mathy winning xp "games". But the upshot is that for many of these things which call themselves and have been called RPGs, the mathy encounter based xp systems (contrasted to milestone, chapter, session etc) have not been required to be considered a "game." Until now, i guess. I have oft recommended that GMs are well served to run (or at least play in) a diceless ftf rpg game. Maybe now i should add trying a non-xp one too. [/QUOTE]
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