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General Tabletop Discussion
*Dungeons & Dragons
Why I dislike Milestone XP
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<blockquote data-quote="Oofta" data-source="post: 7389072" data-attributes="member: 6801845"><p>Overly sensitive much? A thousand apologies if it wasn't clear I was talking about my campaign and preferences. Do I have to put a "run your campaign the way you want" disclaimer on every single post?</p><p></p><p>I don't want to use tools to artificially push/pull/prod/incentivize players <em>in my campaign</em> towards a specific style of campaign or play style, it's not my preference. If I and my players want a specific style of campaign, I'll set up the necessary environment.</p><p></p><p>Campaign about warfare and conflict? I'll plonk them into the middle of a war. Intrigue and mystery? It will probably be a city with a dark underbelly. Dungeon delving? Part of my world with no major conflicts, but plenty of dungeons to loot. What the group does in that environment is up to them, I simply describe the world, they tell me what they do in that world. I then do my best to have the world and events respond in a logical fashion.</p><p></p><p>As far as leveling, as I've stated before it's based on story, logical advancement, and what the group is enjoying. I've had games where we had several sessions at 1st level (or below) and sessions where we skipped levels and had people fill in what happened between levels.</p><p></p><p><em>Disclaimer: I'm not saying doing it other ways is wrong, or that I have the one true way of running a campaign. e.g. Run your campaign the way you want. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </em></p></blockquote><p></p>
[QUOTE="Oofta, post: 7389072, member: 6801845"] Overly sensitive much? A thousand apologies if it wasn't clear I was talking about my campaign and preferences. Do I have to put a "run your campaign the way you want" disclaimer on every single post? I don't want to use tools to artificially push/pull/prod/incentivize players [I]in my campaign[/I] towards a specific style of campaign or play style, it's not my preference. If I and my players want a specific style of campaign, I'll set up the necessary environment. Campaign about warfare and conflict? I'll plonk them into the middle of a war. Intrigue and mystery? It will probably be a city with a dark underbelly. Dungeon delving? Part of my world with no major conflicts, but plenty of dungeons to loot. What the group does in that environment is up to them, I simply describe the world, they tell me what they do in that world. I then do my best to have the world and events respond in a logical fashion. As far as leveling, as I've stated before it's based on story, logical advancement, and what the group is enjoying. I've had games where we had several sessions at 1st level (or below) and sessions where we skipped levels and had people fill in what happened between levels. [I]Disclaimer: I'm not saying doing it other ways is wrong, or that I have the one true way of running a campaign. e.g. Run your campaign the way you want. :) [/I] [/QUOTE]
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Why I dislike Milestone XP
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