One "puzzle" we had to solve in a game I played in was crossing a large tiled room.
Effectively, the room was a game of "minesweeper", stepping on a "mine" caused something like (Level/2)d6 of damage. We *could* have chosen to cross the room without "solving" it, but it would have cost us a significant portion of our healing spells.
Those are the puzzles I like to see in a game:
a) Solvable by the players if they wish to take the time to do so
and
b) Absolutely skippable if they don't.
Effectively, the room was a game of "minesweeper", stepping on a "mine" caused something like (Level/2)d6 of damage. We *could* have chosen to cross the room without "solving" it, but it would have cost us a significant portion of our healing spells.
Those are the puzzles I like to see in a game:
a) Solvable by the players if they wish to take the time to do so
and
b) Absolutely skippable if they don't.