Just reading the "why DO other games sell less" thread, and I thought it was worth bringing up the #1 reason I like DMing D&D more than any other game:
It is easy to create adventures for.
The basic D&D experience of the dungeon - monsters, traps and treasure - is superbly easy to create. It doesn't have to be a great dungeon for the players to have fun in it.
Of course, from there, you can expand adventures into many, many areas. However, the core experience doesn't overly exhaust the DM.
This is as opposed to games such as Amber, Shadowrun or Vampire, which have much more complex "basic" adventure patterns. (They can also suffer from the "DM telling a story" rather than "players going on an adventure" syndrome).
Anyway, just my thoughts. I wonder if anyone agrees with me.
Cheers!
It is easy to create adventures for.
The basic D&D experience of the dungeon - monsters, traps and treasure - is superbly easy to create. It doesn't have to be a great dungeon for the players to have fun in it.
Of course, from there, you can expand adventures into many, many areas. However, the core experience doesn't overly exhaust the DM.
This is as opposed to games such as Amber, Shadowrun or Vampire, which have much more complex "basic" adventure patterns. (They can also suffer from the "DM telling a story" rather than "players going on an adventure" syndrome).
Anyway, just my thoughts. I wonder if anyone agrees with me.
Cheers!