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Why I love the sorcerer class!
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<blockquote data-quote="Li Shenron" data-source="post: 7142199" data-attributes="member: 1465"><p>I don't really know what to think about Sorcerers, not until I see them in actual play at the higher levels. On paper, I always had the feeling that it's only class for which the designers but especially the <em>playtesters </em>have done a lousy job, because their numbers just feel damn small. Too few spells known, too few spell points, too disadvantageous spell points conversion rules. Not as much "too few" as to being underpowered, that's for sure. But just that tiny little bit of lacking to give you the feeling that maybe you should have bought the other car (or whatever), that had a little bit more value for the same price. Yes the car itself it's fine, but each time you see your neighbor's car you still get that feeling creeping up.</p><p></p><p></p><p></p><p>That's a good point, but it wouldn't work in a D&D core book, because after 40 years it's clear that D&D has to be largely inclusive. It doesn't mean it has to include <em>everything</em>, but at the same time it can't be too narrow. It has to be up to the individual fantasy settings or gaming groups to restrict the "ingredients" in order for the soup to have a more distinctive character. Speaking of which, IMHO the majority of fantasy settings don't do that because they're afraid to lose a few customers, and only add stuff instead of removing.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7142199, member: 1465"] I don't really know what to think about Sorcerers, not until I see them in actual play at the higher levels. On paper, I always had the feeling that it's only class for which the designers but especially the [I]playtesters [/I]have done a lousy job, because their numbers just feel damn small. Too few spells known, too few spell points, too disadvantageous spell points conversion rules. Not as much "too few" as to being underpowered, that's for sure. But just that tiny little bit of lacking to give you the feeling that maybe you should have bought the other car (or whatever), that had a little bit more value for the same price. Yes the car itself it's fine, but each time you see your neighbor's car you still get that feeling creeping up. That's a good point, but it wouldn't work in a D&D core book, because after 40 years it's clear that D&D has to be largely inclusive. It doesn't mean it has to include [I]everything[/I], but at the same time it can't be too narrow. It has to be up to the individual fantasy settings or gaming groups to restrict the "ingredients" in order for the soup to have a more distinctive character. Speaking of which, IMHO the majority of fantasy settings don't do that because they're afraid to lose a few customers, and only add stuff instead of removing. [/QUOTE]
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Why I love the sorcerer class!
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