Nellisir said:
But the license didn't grant the mechanic X I was interested in, except as a sort of adjunct to a larger (and very generous) grant
Sure it does. It grants everything. I imagine that's what you're saying, though--it's an all or nothing (at least as far as non-OGC goes) kind of thing. You didn't want the whole thing, just one.
All that said (and I'm sorry if this is harsh), making other publishers happy ultimately isn't really all that important to me. I'm sure I'll get blasted for saying this--I certainly have here and on other forums as well--but I don't give a moment's concern to other publishers when creating a product. At every step of the way, every word I write, I think about players and DMs. But never other publishers.
Now, I'm pretty certain that the guys at Fiery Dragon, Necromancer, Goodman, Skeleton Key, Blue Devil, and others would tell you that we do work with other publishers and that we're actually pretty darn generous, and easy--maybe even fun--to work with. But in the end I'm in this to create cool products for gamers, not to make things easier or better for other publishers. (If I can do that to, it's simply icing on the cake.)
JBowtie said:
I imagine that there are circumstances in which you'd say no, correct?
Correct. If someone wanted to make a book called Babyraping using Arcana Evolved rules, I'd say no. Seriously--that's why the approval process is there. To weed out the stuff we'd be terrified to be associated with. Because using that particular license links us to the new product in ways that the OGL doesn't. (Also, in the rare case that someone's already using the license to create something exactly like what you're proposing.)
It's that having to appeal to a higher authority to show people what I've created rubs me entirely the wrong way and kills my passions.
(Again, here's me being harsh, but I've been doing this for 17 years, so I apologize.) This is either something you're going to have to learn to deal with in the long run, or learn to accept that you're just creating stuff for your friends and family.
I'm a creative prima donna. I don't want to have others impinging on my creativity. I left Wizards so I could have creative freedom. While I was there, I was the outspoken advocate for the value of the creative people on the staff. I'm often mouthing off on various industry forums and lists about how the industry should pay writers more. I let freelance authors who work for Malhavoc retain their own copyrights when possible, and we have some of the highest rates for writing, editing and even art in the rpg industry (lower than WotC, but that might be about it). I'm all about creative freedom and creative spirit. But (and you knew there was going to be a "but") the creative opportunities available to you are so limited to be almost zero if even sending someone an email regarding your work drains your passions. Harsh, but true. If nothing else, you've got to be able, at least, to work with a skilled editor. (And believe me, every writer should think of his editor as a "higher authority.")
And in a larger sense, if you're going to publish your stuff, you learn very quickly that the readers and users of your material are the real higher authority and you have to constantly appeal and answer to them. Constantly.
I do sincerely wish you luck in your creative endeavors, and I'm happy that you value them.