jgbrowning
Hero
So, basically, you're saying that you're only simulationist to a point. You take the rules to simulate your world to a point you feel comfortable with and then arbitrarily cut it off any further than that.
That is what everyone does. The only difference is where the cut off is. They are all arbitrary based upon preference.
In other words, you rewrite the rules to suit your tastes. 1st level commoners and any 1 hit die (or lower) monster NEVER has 1 hit point. They, as you say, die off.
I said rarely. Please actually respond to what I say, the fact that you translated "I rarely had 1hp creatures in my worlds in prior editions and at a much lower % than indicated by the raw dice. I'd just kinda assumed most of the 1hpers in the world had already died off, resulting in only a few 1hpers being around" into a response based around NEVER makes me think you're not really talking to me, because you're surely not responding to what I'm saying.
The problem I'm having with this is it's so illogical. You have no problems fiating over the rules to ignore the minion like status of 25% of the population of your entire world (at least the humanoid parts of it) but, the fact that there is a specific minion type for some monsters makes you balk?
I don't fiat them to ignore them, I fiat them because I assume most of them have suffered 1hp of damage and therefore they're dead.
The fact that the rules in every edition specifically HAD minions doesn't bother you though.
First: since I fiated out most 1hp humanoids, doesn't that mean I was bothered by them?
Second: You're confusing 1hp creatures with minions, that is not the case. Minions are explicit mechanical constructions that exist outside the normal scale of creature toughness for the explicit purpose of dying quickly and making player's feel tough while providing a mechanical role in combat. A creature with 1 hp in 4e isnt like a creature with 1hp in prior editions because having 1hp in one edition is different in design than having 1hp in others. I've already gone over this, but since you don't seem to be reading what I'm posting, I'll repeat it here, "I suspect the major difference is one of scale. In 1e, hp varied from 1 to about 100 for normal creatures (not uniques). In 4e that has increased from 1 (only minions) to the weakest creature in the world (outside a minion) having around 20hp while the strongest reaching close to 1,400hp. A minion, is about 1/20th as tough as the next weakest creature in the world. The difference of scale is dramatically larger, and that increase results in it being increasingly harder to ignore an issue, IMO.
In more words, a 1hp bandit in a pre-4e editiion (where bandits had 1-6hp - 1e) would have the equivalent of around 4-6hp in 4e, if that bandit was not a minion were one to scale creature strength across editions and if one assumes the listed bandit in the 4eMM is the strongest. If you assume the listed 4eMM bandit as being average instead of strongest, a 1e bandit with 1 hp would then scale into a 4e bandit with about 12hp.
Minions are not like 1hp creatures in other editions.
Methinks thou dost protest too much.
Methinks you should just talk to me as opposed to be snooty. I'm a real human person. Talk to me like you'd talk to someone sitting next to you on the bus.
See, I'd agree with the both of you if you weren't slathering your pizza with hamburger. Your idea of simulation forces you to change the rules. To selectively apply the rules of the game to create the world that you like. Yet, for some reason, having explicit rules that are exactly the same from a world building stance as the rules of every other edition tips you over.
Again, there's a bit too much protestation going on.
Your statement is based upon the belief that minions existed in prior editions. I believe they didn't as minions are more than only 1hp creatures - they are 1 hp creatures in context with all the other creatures in the game. A 1hp creature in 1e non-4e D&D is different than a minion because of the relation between a 1hp creatures and the toughness of non-1hp creatures.
Also, your statements are based upon the faulty assumption that I didn't seem to have problems with 1hp creatures in prior rules, even though I explicitly fiated most of them away because I did have problems with them.
joe b.
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