Tony Vargas
Legend
Narrating is fine, and you can do it particularly well in effects-based systems that give you latitude to change what a given mechanic represents in the fiction. 4e's segregation of 'fluff' or flavor text from mechanics is an obvious example.
But, narrating the same mechanic in different ways only gets you so far. What ever the mechanic is, you can't just narrate it doing /more/ than it's able to accomplish. You can throw yourself on the mercy of the DM and hope that he lets you get away with something - and that he doesn't let someone else get away with so much that there's nothing left to do, but you still have just the one mechanic upon which to base your narration.
A variety of meaningful, viable options is necessary to make a character interesting on a mechanical level. You can punch up a mechanically optionless or even strictly inferior character with good narration and RP, but it doesn't make him a fully contributing party member.
You can also narrate the heck out of a balance, versatile character.
The OP's basic argument is "I'd rather have A than B" where A is a creative narration and B is balanced, engaging mechanics. The thing is we can have both. As a matter of fact, we have A, no matter what the system may try to do to take it away from us. It's a done deal. Players will always be able to RP and narrate their characters actions, just like DMs will always be able to change rules.
But, narrating the same mechanic in different ways only gets you so far. What ever the mechanic is, you can't just narrate it doing /more/ than it's able to accomplish. You can throw yourself on the mercy of the DM and hope that he lets you get away with something - and that he doesn't let someone else get away with so much that there's nothing left to do, but you still have just the one mechanic upon which to base your narration.
A variety of meaningful, viable options is necessary to make a character interesting on a mechanical level. You can punch up a mechanically optionless or even strictly inferior character with good narration and RP, but it doesn't make him a fully contributing party member.
You can also narrate the heck out of a balance, versatile character.
The OP's basic argument is "I'd rather have A than B" where A is a creative narration and B is balanced, engaging mechanics. The thing is we can have both. As a matter of fact, we have A, no matter what the system may try to do to take it away from us. It's a done deal. Players will always be able to RP and narrate their characters actions, just like DMs will always be able to change rules.