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Why Is D&D Successful?
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<blockquote data-quote="Laurefindel" data-source="post: 9208495" data-attributes="member: 67296"><p>[edit] didn’t see the D&D-specific-ness of the thread, so my post isn’t as valid.[/edit]</p><p></p><p>Lots of good stuff abovethread that I’m not going to repeat, but I’ll add the following:</p><p></p><p>it’s a young hobby only becoming mature. 50 years ago, D&D players were pioneers. RPG is a rather recent media. It was always played on a smaller scale than other recent entertainment media like video games, mostly because it requires multiple players, time and dedication (or at least more than video games which can be played solo or two or three siblings in a household, for easy entertainment and without commitment). Not to say that people didn’t commit to video games; only that for most video games, commitment wasn’t necessary.</p><p></p><p>So it’s only been two generations since the whole thing exist, and only one generation where being a geek doesn’t get you stuffed in a locker in school. Geeky, nerdy stuff is much more accepted now, and the new generation grew with parents who either played themselves or see it as a legit social activity (or at the very least, don’t freak-out about devil-worshipping cults talking through D&D).</p><p></p><p>In short, the conditions are better than they ever were before. D&D and other RPGs just didn’t stand fair chances before. Add traction of a growing hobby and you get the (deserved) popularity it has today.</p><p></p><p>So I don’t think it’s getting more popular as much as it isn’t being dragged down like before.</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 9208495, member: 67296"] [edit] didn’t see the D&D-specific-ness of the thread, so my post isn’t as valid.[/edit] Lots of good stuff abovethread that I’m not going to repeat, but I’ll add the following: it’s a young hobby only becoming mature. 50 years ago, D&D players were pioneers. RPG is a rather recent media. It was always played on a smaller scale than other recent entertainment media like video games, mostly because it requires multiple players, time and dedication (or at least more than video games which can be played solo or two or three siblings in a household, for easy entertainment and without commitment). Not to say that people didn’t commit to video games; only that for most video games, commitment wasn’t necessary. So it’s only been two generations since the whole thing exist, and only one generation where being a geek doesn’t get you stuffed in a locker in school. Geeky, nerdy stuff is much more accepted now, and the new generation grew with parents who either played themselves or see it as a legit social activity (or at the very least, don’t freak-out about devil-worshipping cults talking through D&D). In short, the conditions are better than they ever were before. D&D and other RPGs just didn’t stand fair chances before. Add traction of a growing hobby and you get the (deserved) popularity it has today. So I don’t think it’s getting more popular as much as it isn’t being dragged down like before. [/QUOTE]
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