I was talking about this with my (non-gamer) wife today:
Why is D&D successful in this moment? Like, ridiculously successful.
As a 80s kid Gen-Xer, the idea that the current version of D&D is an order of magnitude or two more successful than either 80s D&D or 3E is really surprising.
RPGs is a weird hobby. It not only requires a lot of time investment, it requires a strange asymmetrical amount of effort on players and GMs. On top of that, it's rules are so vague that the GM position isn't just different, but absolutely required.
So, if you had to distill why and how D&D has become a mainstream success in the 2020s, what would you say.
Note: no points for just declaring Stranger Things and Critical Role. They might explain interest and comprehension, but they don't explain why D&D actually works for millions of people.
Why is D&D successful in this moment? Like, ridiculously successful.
As a 80s kid Gen-Xer, the idea that the current version of D&D is an order of magnitude or two more successful than either 80s D&D or 3E is really surprising.
RPGs is a weird hobby. It not only requires a lot of time investment, it requires a strange asymmetrical amount of effort on players and GMs. On top of that, it's rules are so vague that the GM position isn't just different, but absolutely required.
So, if you had to distill why and how D&D has become a mainstream success in the 2020s, what would you say.
Note: no points for just declaring Stranger Things and Critical Role. They might explain interest and comprehension, but they don't explain why D&D actually works for millions of people.