Desdichado
Hero
Ironically, Basic Fantasy RPG gets the snub here in the timeline, for some reason.
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“The D&D game has neither losers nor winners, it has only gamers who relish exercising their imagination. The players and the DM share in creating adventures in fantastic lands where heroes abound and magic really works. In a sense, the D&D game has no rules, only rule suggestions. No rule is inviolate, particularly if a new or altered rule will encourage creativity and imagination. The important thing is to enjoy the adventure.”
Tom Moldvay
3 December 1980
these are my mantras for all gaming, from the most frivolous and gonzo adventure to the darkest, most horrific tragedy. Whatever it is, it should feel cool and and great and leave everyone wanting more sessions that good in whatever style they may be.I love games. Games are fun.
More people should play more games.
GAMES!!! WOOOOOOO!!!!!
Ironically, Basic Fantasy RPG gets the snub here in the timeline, for some reason.
This whole discussion did get me curious, as I thought I remember ability checks being core in 2E.Which then makes this the second time it actually shows up (thanks for the references)! I didn't have that particular DMGR book or I almost certainly would have taken note of it.
Right. 2E AD&D is where ability checks got regularized as an official rule, in the general case in that glossary (p 11). As opposed to more specific instances of proficiency checks, or the suggestion in the Dungeon Mastering as a Fine Art appendix on B60 of Moldvay.This whole discussion did get me curious, as I thought I remember ability checks being core in 2E.
Sure enough, it’s right there in the glossary at the very beginning of the PHB. The only reference to it, other than the one I initially mentioned about “Ability Checks as Saving Throws” is the proficiency section.
I don’t see any particular difference between what Zeb wrote in the 2E PHB and Moldvay’s work. Especially since it’s in the part where Zeb is describing how to deal with things without fixed rules.Right. 2E AD&D is where ability checks got regularized as an official rule, in the general case in that glossary (p 11). As opposed to more specific instances of proficiency checks, or the suggestion in the Dungeon Mastering as a Fine Art appendix on B60 of Moldvay.
No? The tone and placement are distinctly different.I don’t see any particular difference between what Zeb wrote in the 2E PHB and Moldvay’s work. Especially since it’s in the part where Zeb is describing how to deal with things without fixed rules.
The glossary is just to be a reference to what the term means.No? The tone and placement are distinctly different.
In Moldvay it's a suggestion ("The DM may want to") presented in an appendix of advice at the back of the book.
In 2E it's a bare, factual description presented in the glossary of terms at the front of the book, alongside and presented at the same level as terms like "AC" or "attack roll".
Could you quote the passage you're talking about?The glossary is just to be a reference to what the term means.
Its utility is described in the proficiency chapter for campaigns that chose to not include skills whatsoever and as a way to adjudicate the more nebulous Secondary Skills.