Zardnaar
Legend
So. If I'm understanding this correctly:
1. Straightforward, clearly-explained rules with good organization.
2. The text clearly defines terms, rather than relying on "natural language."
3. There is an extensible rules framework for how to resolve actions not otherwise defined.
4. Much of the text is focused on tools, useful advice, and concise examples.
5. The text simplifies/eliminates some player choices, e.g. in character creation.
Would that be a good summary of the things Moldvay Basic did, seen as an early draft of design choices that much more "modern" games would flesh out more fully later?
Alot of it. I'm not so much B/X but more clones of B/X.
From the DM PoV a clone with ascending AC is the easiest version of D&D to run.
Open to buffs to rogues, AD&D classes/races, basic skill system and snall tweaks (eg feats or other moving parts).