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Why Is D&D Successful?
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<blockquote data-quote="DEFCON 1" data-source="post: 9208973" data-attributes="member: 7006"><p>I think it is exactly this. 5E popped at a time on confluences in pop culture that brought about substantial growth. The game itself... how the game is and rules play... have little to do with it.</p><p></p><p>I don't see it any differently as to the HUGE reinvigoration of professional wrestling in the Stone Cold Steve Austin / New World Order years in the late 90s. After the mid 80's Hulk Hogan Rock N Wrestling craze died out in the late 80s, no one expected pro wrestling to ever reach those heights of cultural cache again. But then in the late 90s through a conflux of fortuitous cultural connections... the WWE and WCW resurged to new heights that no one expected. And while the players involved were all good-- Steve Austin, Kevin Nash, and Scott Hall all had skills but they weren't considered the "best" wrestlers technically (the wrestling equivalent of "How good the rules of the game are")-- it was all the hoopla around their situations culturally that built wrestling back up to a new golden age. Both companies just happen to have the right characters in the right stories at the right time to blow the business up huge... even bigger than what had originally been the breakout of the business in the era of Hogan.</p><p></p><p>But the heights of the "Attitude Era" / "Monday Night Wars" eventually died out once more... just like the heights of Dungeons & Dragons will die out again eventually (in three years, five years, or whenever some new "big thing" explodes.) And when that happens... D&D will return to the equilibrium that pro wrestling is currently in... where it's the hardcore diehards that are still all-in on the product, but the "casual fans" who showed because it was a part of the pop culture zeitgeist will move on to the next thing... because it wasn't the game but the pop culture phenomenon they really clung to and what got them involved in the first place.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9208973, member: 7006"] I think it is exactly this. 5E popped at a time on confluences in pop culture that brought about substantial growth. The game itself... how the game is and rules play... have little to do with it. I don't see it any differently as to the HUGE reinvigoration of professional wrestling in the Stone Cold Steve Austin / New World Order years in the late 90s. After the mid 80's Hulk Hogan Rock N Wrestling craze died out in the late 80s, no one expected pro wrestling to ever reach those heights of cultural cache again. But then in the late 90s through a conflux of fortuitous cultural connections... the WWE and WCW resurged to new heights that no one expected. And while the players involved were all good-- Steve Austin, Kevin Nash, and Scott Hall all had skills but they weren't considered the "best" wrestlers technically (the wrestling equivalent of "How good the rules of the game are")-- it was all the hoopla around their situations culturally that built wrestling back up to a new golden age. Both companies just happen to have the right characters in the right stories at the right time to blow the business up huge... even bigger than what had originally been the breakout of the business in the era of Hogan. But the heights of the "Attitude Era" / "Monday Night Wars" eventually died out once more... just like the heights of Dungeons & Dragons will die out again eventually (in three years, five years, or whenever some new "big thing" explodes.) And when that happens... D&D will return to the equilibrium that pro wrestling is currently in... where it's the hardcore diehards that are still all-in on the product, but the "casual fans" who showed because it was a part of the pop culture zeitgeist will move on to the next thing... because it wasn't the game but the pop culture phenomenon they really clung to and what got them involved in the first place. [/QUOTE]
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