GoodKingJayIII
First Post
This is not the first (nor I doubt the last) thread I've seen about clerics stealing the wizards' thunder. Hopefully play experience demonstrates something different than what's on paper.
PS, clerics can just multi wizard and take Archmage.
The cleric doesn't have enough movement disabling abilities to abuse AOE. Ranged AOE is near useless at higher level without slow, immobilize, difficult terrain, prone, and grapples and lots of it. Them high level enemies have too many HP and AOE doesn't scale like 3E.
You forgot that it has a lot of keywords, meaning you can increase the size with Resounding Thunder and induce cold vulnerability with Lasting Frost as well.I think anyone can see which is the clearly better spell, hands down.
There should be other characters in the party that can disrupt movement, the Cleric doesn't have to do it.
But adding knockdown to the former, and reducing initial damage on the latter to 4-40 instead of 6-60, and now they are more competetive. The Wizard spell does slightly more initial damage and can knock down targets, while the Cleric spell is sustainable, autotargets weaknesses, and ignores friendlies. That is much more balanced, IMO.
You mean, like the wizard?
Also, if doing AoE damage is what makes a controller a controller, the Wizard wins hands down.