The Shaman
First Post
Accepting this as a given, is, "I dunno, I just don't like 'em so there're none in this game," a reasonable answer?I believe that it is most beneficial to most GM-Player relationships for the GM to be willing to answer a few (Yes, somewhere between 1 and 20) questions about why something is banned from the game. I believe that consideration and communication are of benefit to most relationships, even those of gamers with one another.
Frex, I never, ever played 'kitchen sink' D&D; from the first time I read the Monster Manual, there was stuff I liked and stuff I didn't, and when I began dungeon mastering I excluded the stuff I didn't. Sometimes my reasons could be readily articulated, and sometimes they were, "I dunno, I think it's just kinda dumb."
I haven't used kobolds in most o the games I've run - the only humanoids the last couple of times I ran some form of D&D were goblinoids (gobbos, hobbos, and buggos) and gnolls. Why not use kobolds? I don't have a particularly good reason - I just don't like them, so I don't use them.
Playing (up to) twenty questions about why I don't put kobolds in my fantasy settings isn't going to make for much of a discussion.
I don't think every decision made by the referee about what's in or out of a setting needs much more in the way of explanation. However, I get the strong feeling that there are some players out there for whom this is just unacceptable, that if the referee doesn't have either some mechanical reason for excluding something - 'goliaths r teh brwkn!' - or a specific in-game setting explanation for the absence, then the default position should be, 'Anything Goes!'
In my opinion, at the end of the day, "I don't like fantasy robots" is a perfectly reasonable answer to the question, "So why don't you allow warforged?"