Rel
Liquid Awesome
I'm too lazy to go back and look up the exact statements, but there were a series of posts where you indicated what appeared to me to be far more willingness than I possess to tolerate agenda setting and other such behavior--under the guise of asking "Why?"--in order to teach the player that such things wouldn't fly.
I'm not interested in teaching them that it won't fly (barring them being very young or otherwise having a good excuse for not having already learned it). I'm not interested in them being in the room with me.
If that's the impression I gave then I'm afraid that I've been doing a very poor job of communicating (especially for somebody who keeps ringing the communication bell in this thread).
My assumption throughout this thread and in life is that, when somebody asks me, "Why?" they are communicating in good faith. They are asking the question because they desire to learn the answer for greater mutual understanding. Because I try to game with people whom I like, I literally cannot recall a person having asked me that question in bad faith, as a means to try and somehow browbeat me into changing my position.
If that were the approach they took then I believe I'd identify it very quickly and would have very little patience with them at that point. Nonetheless (and sort of bringing this thread full circle) I would take the time at least once to explain whatever reasons I had for banning something and listen to their reasons for desiring it. By so doing I've done myself the favor of getting rid of any niggling doubts I might have later that I dealt with them too abruptly.
In other words, being friendly and considerate, even when those benefits are not returned, I have sort of taken the moral high ground and can feel fine about saying, "No" or maybe "Please leave" or something more...direct. It doesn't mean I'm a doormat.
I'll also say that I steal ideas from the players all the time in play. Sometimes while brainstorming amongst themselves they will toss out some theory and I'll say to myself, "Holy crap! That's WAY cooler than what I thought of! I'm stealing that..." I'd feel silly not doing the same thing during the world design phase of the process so if I player has an idea that I hadn't considered then you can bet I'll listen. It'll probably only take a couple minutes and it may generate TONS of ideas that I can use.
I'm lazy like that.