[MENTION=6667746]shadzar[/MENTION]:
I think the main difference is that published settings (whether Forgotten Realms, Greyhawk or Wilderlands of High Fantasy) inklude a player section that preempts questions by giving or at least hinting at answers.
At one point, gms and players think alike: Both want the character to fit in as seamlessly as possible.
Many homebrews I encountered so far lack in this facility. They can´t help the player make an informed decision on what is possible and what not, what fits and what not.
Chapeau for the gm that not only creates a good setting to play in but also manages to ease the players into it.
Here´s one of he point the aforementioned question of "why" arises. Do I know everything I need to know to build a fitting character?
OTOH there are always people who are so afixed to certain ideas that they will never be able to fit their ideas into any setting if it is not the wildest kitchen sink, but that´s another matter.
I think the main difference is that published settings (whether Forgotten Realms, Greyhawk or Wilderlands of High Fantasy) inklude a player section that preempts questions by giving or at least hinting at answers.
At one point, gms and players think alike: Both want the character to fit in as seamlessly as possible.
Many homebrews I encountered so far lack in this facility. They can´t help the player make an informed decision on what is possible and what not, what fits and what not.
Chapeau for the gm that not only creates a good setting to play in but also manages to ease the players into it.
Here´s one of he point the aforementioned question of "why" arises. Do I know everything I need to know to build a fitting character?
OTOH there are always people who are so afixed to certain ideas that they will never be able to fit their ideas into any setting if it is not the wildest kitchen sink, but that´s another matter.