steeldragons
Steeliest of the dragons
First, I'll just say, WOW! I can't believe this thread is still going!
Two, I know I'm late to the party. And no, I have not read evvvverything. I skipped from page 5 or so to 27.
Three, I'll just say, I kind of see the OP's point. And I have, in the creation of my campaign world "banned" plenty of stuff...because, at the base of it, "I just don't like it/them."
But, everywhere I can, I've incorporated "real" reasons that feed into the world's internal consistency.
For example:
No drow PCs.
Why not?
1) Because I simply think drow are overdone. I just don't like it.
Why not?
2) Because drow have not been "active in" the world for thousands of years. It's written into part of the world's history/mythologies. And plays into multiple other cultures and sites/legends for adventure.
Why not?
3) Because I like reserving the drow as some great "unknown" foe that is a serious/mysterious threat encountered in the underworld...should they be utilized as NPCs at all. The average (surface) person (other than elves from 2 of the nations) have never heard of a "dark elf"...maaaaaybe a song or story from time forgotten.
Why?
4) Because I just like it that way. Drow, in Orea, are Eeeeevillllll. That's what, IMHO, they were created to be.
Well, why can't I be a "good drow"?
5) Cuz' there aren't any. Any who try are killed. If you encounter a drow, they will be a vicious/cruel lying/scheming killer.
Why?
6) Cuz I said so...that's what drow are/how they exist in this world.
Well, what am I supposed to do?
7) Be one of the 3 other subraces (or 4 if you want to count Aquatic, which I might be persuaded to do) that I DO allow? Hand crossbows aren't strictly a "drow" thing. Adamantine weapons aren't solely a "drow thing". They exist (in the case of adamantium, very rare and/or expensive, but they're there). Be a dual-wielding ranger, a powerful priestess from a matriarchal family elf of some other nation. Work toward making the character you want...but there's no reason it has to be a "drow elf."
The above goes for the world equivalent of "grey elves" (called "star elves" for my setting) also...but I think drow elves will speak to a broader audience as far as an example.
In other words, I have multiple reasons for excluding things...but it's fair to say, those reasons are secondary to the fact that "I simply don't like it/them."
Does that make me a bad DM? I certainly hope not...nor have I ever had anyone I played with tell me I was.
That said, naturally, that's how I play my world that I created. Anyone else using the setting is free to allow whatever they like for their group.
Given the right argument "pro" something, I would probably be inclined to allow it, but "cuz I want to/I think it's cool" isn't good enough...for me. And, if I allow it, you WILL be the "only one of your kind" and, most likely, feared if not persecuted for it.
If you can come up with one cool concept a) we can work it into the allowable stuff somehow...and I, as the DM, will do everything/make any suggestions I can to make that happen for the player or b) you are perfectly capable of coming up with a "cool concept" that works within the world's internal consistency/reality.
(Granted that was my old group of extremely creative, mature and amicable people all of whom were friends outside of game as well as within. Other group dynamics, obviously, may not be so agreeable.)
'K. Think that's all I have here.
Cheers everyone. Happy gaming whether you "just like it" or not.
--Steel Dragons
Two, I know I'm late to the party. And no, I have not read evvvverything. I skipped from page 5 or so to 27.
Three, I'll just say, I kind of see the OP's point. And I have, in the creation of my campaign world "banned" plenty of stuff...because, at the base of it, "I just don't like it/them."
But, everywhere I can, I've incorporated "real" reasons that feed into the world's internal consistency.
For example:
No drow PCs.
Why not?
1) Because I simply think drow are overdone. I just don't like it.
Why not?
2) Because drow have not been "active in" the world for thousands of years. It's written into part of the world's history/mythologies. And plays into multiple other cultures and sites/legends for adventure.
Why not?
3) Because I like reserving the drow as some great "unknown" foe that is a serious/mysterious threat encountered in the underworld...should they be utilized as NPCs at all. The average (surface) person (other than elves from 2 of the nations) have never heard of a "dark elf"...maaaaaybe a song or story from time forgotten.
Why?
4) Because I just like it that way. Drow, in Orea, are Eeeeevillllll. That's what, IMHO, they were created to be.
Well, why can't I be a "good drow"?
5) Cuz' there aren't any. Any who try are killed. If you encounter a drow, they will be a vicious/cruel lying/scheming killer.
Why?
6) Cuz I said so...that's what drow are/how they exist in this world.
Well, what am I supposed to do?
7) Be one of the 3 other subraces (or 4 if you want to count Aquatic, which I might be persuaded to do) that I DO allow? Hand crossbows aren't strictly a "drow" thing. Adamantine weapons aren't solely a "drow thing". They exist (in the case of adamantium, very rare and/or expensive, but they're there). Be a dual-wielding ranger, a powerful priestess from a matriarchal family elf of some other nation. Work toward making the character you want...but there's no reason it has to be a "drow elf."
The above goes for the world equivalent of "grey elves" (called "star elves" for my setting) also...but I think drow elves will speak to a broader audience as far as an example.
In other words, I have multiple reasons for excluding things...but it's fair to say, those reasons are secondary to the fact that "I simply don't like it/them."
Does that make me a bad DM? I certainly hope not...nor have I ever had anyone I played with tell me I was.
That said, naturally, that's how I play my world that I created. Anyone else using the setting is free to allow whatever they like for their group.
Given the right argument "pro" something, I would probably be inclined to allow it, but "cuz I want to/I think it's cool" isn't good enough...for me. And, if I allow it, you WILL be the "only one of your kind" and, most likely, feared if not persecuted for it.
If you can come up with one cool concept a) we can work it into the allowable stuff somehow...and I, as the DM, will do everything/make any suggestions I can to make that happen for the player or b) you are perfectly capable of coming up with a "cool concept" that works within the world's internal consistency/reality.
(Granted that was my old group of extremely creative, mature and amicable people all of whom were friends outside of game as well as within. Other group dynamics, obviously, may not be so agreeable.)
'K. Think that's all I have here.
Cheers everyone. Happy gaming whether you "just like it" or not.

--Steel Dragons