Emiricol
Registered User
Well, I think the campaign ought to be whatever the players and DM agree upon, and all enjoy. For Midnight, I recommend trying it "as intended" if there is such a thing, before going outside the bounds. For a campaign that really effects, change, why though does it have to be killing a Night King? Liberating a village; luring Sarcosan warbands to your banner; rescuing a halfling who knows how to get to an important Black Mirror and destroying said mirror...
Changes don't have to be Cosmic in scope to be epic. But that's just me. For YOU, if you and your group want to slap a Night King around a bit, more power to you. Not my cup of tea, but nothing wrong with it either.
Of course, I mostly play in T13K, which is built around DMs all sort of building the world together as they go. Couple of weeks ago I had goblins sack a border village after a month-long adventure, and it was all sparked by some sideline plot comment another DM made in passing a month before
Changes don't have to be Cosmic in scope to be epic. But that's just me. For YOU, if you and your group want to slap a Night King around a bit, more power to you. Not my cup of tea, but nothing wrong with it either.
Of course, I mostly play in T13K, which is built around DMs all sort of building the world together as they go. Couple of weeks ago I had goblins sack a border village after a month-long adventure, and it was all sparked by some sideline plot comment another DM made in passing a month before
