After playing a character for over a year, (13th level Monk/Cleric/Sacred Fist now), I finally had a chance to use Jump skill for the first time tonight. I've put quite a few of my sparse skill points into it, and combined with monk speed increases, I'm now at a +24 to Jump. There were archers standing 30' up in trees, with branches 10' up and 20' up.
My NPC monk follower jumped up from branch to branch and knocked one of them out of the tree. I figured "hey, here's my chance to show off my jump skill" to get to a bad guy, so I tried. I rolled a 4. The other players all said "ouch", then looked shocked when I said "28" (I've never used the skill before).
Imagine my surprise when the DM told me I needed to make DC 80 to jump up 10 feet. (It was dark out, so running starts weren't possible.) I discovered I could climb the tree using the epic tumbling rules (only DC 50 to tumble up a vertical surface, possible for my character) but other than magic (I ended up casting fly) or punching each tree down, that was my only way up. Otherwise, it would take a minimum of 3 rounds to climb and since I don't have skill points in Climb, I'd have about a 7/8 chance of falling on the way up.
What is the point of a skill this useless? Anything Jump can do can be done by a first or second level spell. Why bother having a skill that only comes up once a year be so underpowered when it does?
I really shouldn't come on the internet and complain, but this is the first time I've been angry at the 3.5 rules. Who thought that these absurd DCs was a good idea? Are there any eratta that bring back 3.0's Leap of the Clouds type abilities?
It might just be my game, but it seems like Climb, Jump, Balance & Swim wouldn't even be nearly worth taking if they were a single skill. In a world where characters can fly, teleport, and wrestle elephants, what's the point of limiting a character to worse than normal real world human jumping ability?
It just seems stupid that it's about as hard to jump up 10 feet as it is to balance on water, slip through a keyhole or swim up a waterfall.
My NPC monk follower jumped up from branch to branch and knocked one of them out of the tree. I figured "hey, here's my chance to show off my jump skill" to get to a bad guy, so I tried. I rolled a 4. The other players all said "ouch", then looked shocked when I said "28" (I've never used the skill before).
Imagine my surprise when the DM told me I needed to make DC 80 to jump up 10 feet. (It was dark out, so running starts weren't possible.) I discovered I could climb the tree using the epic tumbling rules (only DC 50 to tumble up a vertical surface, possible for my character) but other than magic (I ended up casting fly) or punching each tree down, that was my only way up. Otherwise, it would take a minimum of 3 rounds to climb and since I don't have skill points in Climb, I'd have about a 7/8 chance of falling on the way up.
What is the point of a skill this useless? Anything Jump can do can be done by a first or second level spell. Why bother having a skill that only comes up once a year be so underpowered when it does?
I really shouldn't come on the internet and complain, but this is the first time I've been angry at the 3.5 rules. Who thought that these absurd DCs was a good idea? Are there any eratta that bring back 3.0's Leap of the Clouds type abilities?
It might just be my game, but it seems like Climb, Jump, Balance & Swim wouldn't even be nearly worth taking if they were a single skill. In a world where characters can fly, teleport, and wrestle elephants, what's the point of limiting a character to worse than normal real world human jumping ability?
It just seems stupid that it's about as hard to jump up 10 feet as it is to balance on water, slip through a keyhole or swim up a waterfall.
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