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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Why is non-magical flying so limited for PCs?
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<blockquote data-quote="James Gasik" data-source="post: 9300808" data-attributes="member: 6877472"><p>I've seen Monks and even Rogues accomplish the same feat without flying though, and usually less hoops needed to jump through. In my experience, it mostly comes down to a failure to take flight into consideration- an adventure requires you to climb a cliff, or traverse a forest with bandits hidden in trees, or traverse a murky swamp, or any number of similar scenarios that might be easier for someone capable of flight.</p><p></p><p>That and three-dimensional combat has always been a nightmare in D&D, lol. Any time a player has an ability that lets them ignore a classic D&D scenario, it's seen as problematic, even if there are still many ways to challenge that player. I watched a DM explode when we played Eberron the first time, simply because things like drowning, poison, needing food and water, or fatigue were irrelevant to the party's Warforged- never mind disadvantages like a different paradigm for healing damage, being vulnerable to several Druid spells, or even unbalanced racial modifiers.</p><p></p><p>Flight isn't instantly broken, but it is something you need to take into account in certain campaigns or scenarios. It's no different than deciding to run an underwater adventure and then someone plays a Triton. Or you have a great cold-themed adventure in the frozen north, and a player has resistance to cold. The things you want to use as challenges for the rest of the party are going to hit a lot differently for that player.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9300808, member: 6877472"] I've seen Monks and even Rogues accomplish the same feat without flying though, and usually less hoops needed to jump through. In my experience, it mostly comes down to a failure to take flight into consideration- an adventure requires you to climb a cliff, or traverse a forest with bandits hidden in trees, or traverse a murky swamp, or any number of similar scenarios that might be easier for someone capable of flight. That and three-dimensional combat has always been a nightmare in D&D, lol. Any time a player has an ability that lets them ignore a classic D&D scenario, it's seen as problematic, even if there are still many ways to challenge that player. I watched a DM explode when we played Eberron the first time, simply because things like drowning, poison, needing food and water, or fatigue were irrelevant to the party's Warforged- never mind disadvantages like a different paradigm for healing damage, being vulnerable to several Druid spells, or even unbalanced racial modifiers. Flight isn't instantly broken, but it is something you need to take into account in certain campaigns or scenarios. It's no different than deciding to run an underwater adventure and then someone plays a Triton. Or you have a great cold-themed adventure in the frozen north, and a player has resistance to cold. The things you want to use as challenges for the rest of the party are going to hit a lot differently for that player. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Why is non-magical flying so limited for PCs?
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