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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Why is non-magical flying so limited for PCs?
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<blockquote data-quote="lichmaster" data-source="post: 9304154" data-attributes="member: 6683330"><p>I mean, this thread was specifically posted in LU, which should be about "Advanced" 5e.</p><p>To me it being "advanced" has nothing to do with having a gazillion archetypes, spells or maneuvers and everything to do about integrated systems and mechanics. 5e has nothing for vehicles, stronghold, crafting etc while LU does.</p><p>It only seems natural to me that instead of following the 5e approach of arbitrarily limiting flight, LU should have the <em>option</em> of prolonged natural flight with added mechanics and considerations, including equipment, aerial combat and movement, worldbuilding etc.</p><p></p><p>Also, I'm personally moving away from the idea of "challenging" my players or their characters. Even if that was my goal, 5e core material has amply demonstrated to be fundamentally inadequate from a mechanical pov (CR of creatures and encounter guidelines are almost laughable, relative balance of spells and features is quite a mess etc). LU significantly improves over that, but can't solve everything. And this for me isn't even a problem, since the idea itself that I need to challenge players or character as run its course for me. Much better to have verisimilitude in the setting and the story and have the players (and me!) enjoy what we're creating together. If this means that normal encounters won't pose any threat, this means that the setting itself will have to adapt and evolve in whatever direction makes sense. More often than not this results in the players themselves seeking challenges instead of me dumping challenges on them.</p></blockquote><p></p>
[QUOTE="lichmaster, post: 9304154, member: 6683330"] I mean, this thread was specifically posted in LU, which should be about "Advanced" 5e. To me it being "advanced" has nothing to do with having a gazillion archetypes, spells or maneuvers and everything to do about integrated systems and mechanics. 5e has nothing for vehicles, stronghold, crafting etc while LU does. It only seems natural to me that instead of following the 5e approach of arbitrarily limiting flight, LU should have the [I]option[/I] of prolonged natural flight with added mechanics and considerations, including equipment, aerial combat and movement, worldbuilding etc. Also, I'm personally moving away from the idea of "challenging" my players or their characters. Even if that was my goal, 5e core material has amply demonstrated to be fundamentally inadequate from a mechanical pov (CR of creatures and encounter guidelines are almost laughable, relative balance of spells and features is quite a mess etc). LU significantly improves over that, but can't solve everything. And this for me isn't even a problem, since the idea itself that I need to challenge players or character as run its course for me. Much better to have verisimilitude in the setting and the story and have the players (and me!) enjoy what we're creating together. If this means that normal encounters won't pose any threat, this means that the setting itself will have to adapt and evolve in whatever direction makes sense. More often than not this results in the players themselves seeking challenges instead of me dumping challenges on them. [/QUOTE]
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Community
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Level Up: Advanced 5th Edition (A5E)
Why is non-magical flying so limited for PCs?
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