CroBob
First Post
you are making a semantic argument here that obscures what isreally going on in the game. A mechanic with the property of X featuring into the game consistently does not make the game itself consistently property x. Save or die is gritty. It features in the game pretty consistently. But D&D clearly isnt s consistently gritty games. You cant reduce the judgment of whether D&D is consistently cinematic to a single mechanic. You have to account for the entire system. I would even argue that HP, while they can be cinematic, for them to be truly cinematic, require a host of other things (for example minion or minor player rules like you have in 4E or Savage Worlds).
The entire system is focused on combat. There are other aspects of the game, but let's not fool ourselves about one of those aspects getting nearly as much focus. The base mechanic for determining how combat is won or lost is how many HPs remain on each side of the combat. It's not a semantic argument, it's mechanically the foundation of the game, most other aspects of combat focusing on removing or restoring HPs. There are exceptions (save-or-die, stat damage, and such), but, well, they're exceptions, not the norm. About half the classes don't even have access to those exceptions through class mechanics anyhow, and some are explicitly prohibited from of them entirely. It's not like HPs are this obscure, hardly used rule, they're the basis of combat! This has nothing to do with semantics, it's about how the game mechanics function!
it is important. If the game couldn't do cinematic even when the deigners clearly wanted it to, then that suggests the system was not all that cinematic.
Well, since that's not the case, it's irrelevant.
they count but it diminishes any cinematic feel they might produce. Te bigger point is to how x ing in the game consistently doesnt automatically make the game X.
They're also the exception to the norm, only available to the extremely powerful of a limited set of characters and villains. EVERY character has HPs, EVERY character has abilities to remove HPs from their enemies.
Cinematic is all about the stars getting special treatment. A rule that bestows cibematic immunity by making characters dificult to kill isnt very useful for that purpose if opponents have it as well. In a cinematic fight you mowdown the bit players and only a handful of key villains pose ny real challenge. Are HP unrealistic? Yes. But cinematic does not equal unrealistic.
... No. Cinematic is about it being like in movies. While 4E codified the mook as "minions", they were still around in previous editions as less powerful, well, minions of the bosses. Or every single fight could be like the big bad boss. Whichever way you did it, the goal was excitement and entertainment, the same goals of the cinema (hence cinematic).
i am sorry but i dont see previous eitions of D&D as all that cinematic. The GM can wirk to make it more cinematic, and the game certainly hasa few vaguely cinematic elements, but at the end of the day previous editions really had their feet in multiple ponds. At times the game could be cinematic, but it could also be gritty andit could also be quite gamey. It was a compromise between many styles of play, not predominantly cinematic.
Okay, fine. The rules were written to be cinematic, following the advice found in the DMG led to cinematic...
Are staged plays not cinematic, or, at least, should they not be?2nd edition DMG said:To have the most fun playing the AD&D game, don't rely only on the rules. Like so much in a good
role-playing adventure, combat is a drama, a staged play.
Epic fantasy is cinematic! You're just focusing on an ambiguous term to make your semantic argument, the very sort of argument you claim you dislike. I don't blame you for disliking them, but please don't claim others are doing it when it's clearly you. Frankly, I'm done using "cinematic". It's too ambiguous to be practical, here. I'll instead use words like "exciting", "entertaining", or "dramatic".Epic magic, fantastic elements, tough heroes, none of these make the game cinematic. They make it epic fantasy. TORG and Savage Worlds are very cinematic (and great games IMO). The new Dr. Who Game is very cinematic. Having attempted cinematic campaigns of D&D in the past, i just do not see it as a cinematic game.