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Why Is The Assassin Rpgue?
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<blockquote data-quote="Kurotowa" data-source="post: 9257550" data-attributes="member: 27957"><p>Let's take this in a different direction. There are limits to how far you can push a gimmick of "Best at Killing People" because so much of D&D is combat that damage output is pretty regulated. So what sort of class features should an Assassin subclass have that <em>aren't</em> about increasing their damage output? Keeping in mind that the character is still a D&D PC, who has to operate in a party and go on standard D&D type adventures.</p><p></p><p>Right now, UA6 Assassin gets Disguise Kit and Poisoner's Kit at 3rd level. Then at 9th level they get better at disguises, at 13th level they get better at poisons, and at 17th level they get better at killing targets they get the drop on. That's kind of all the major bases covered, and you wouldn't want to take any of them out. So all that's left is the one orphan 3rd level feature to go along with the tool proficiencies.</p><p></p><p>A stealth or perception ability? Maybe, though there are limits to how good that would be at 3rd level. Something to help them surprise targets? Their current class feature already does that, with Advantage on Initiative checks. What else is there, that fits in the available budget and makes your Rogue feel like an Assassin?</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 9257550, member: 27957"] Let's take this in a different direction. There are limits to how far you can push a gimmick of "Best at Killing People" because so much of D&D is combat that damage output is pretty regulated. So what sort of class features should an Assassin subclass have that [I]aren't[/I] about increasing their damage output? Keeping in mind that the character is still a D&D PC, who has to operate in a party and go on standard D&D type adventures. Right now, UA6 Assassin gets Disguise Kit and Poisoner's Kit at 3rd level. Then at 9th level they get better at disguises, at 13th level they get better at poisons, and at 17th level they get better at killing targets they get the drop on. That's kind of all the major bases covered, and you wouldn't want to take any of them out. So all that's left is the one orphan 3rd level feature to go along with the tool proficiencies. A stealth or perception ability? Maybe, though there are limits to how good that would be at 3rd level. Something to help them surprise targets? Their current class feature already does that, with Advantage on Initiative checks. What else is there, that fits in the available budget and makes your Rogue feel like an Assassin? [/QUOTE]
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