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Why Is The Assassin Rpgue?
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<blockquote data-quote="doctorbadwolf" data-source="post: 9257622" data-attributes="member: 6704184"><p>Yeah, I like some of the ideas I've seen here, but I really wish they'd just use the arcane trickster as the model of what you can put into level 3 of a rogue archetype, and the playtest overall does look that way. </p><p></p><p>I mean the assassin has more stuff at 3, it's just that the main feature is a ribbon in power, and the other features will come up very rarely. </p><p></p><p>I do also think that the Rogue's power level is overrated by wotc a little bit. I'ts a 6 and they treat it like it's an 8. Like I just want a few spells and a special cantrip worth of added oomph, here. it's not a big ask while revising anyway, to bring other subclasses up to the power level of the stronger ones. </p><p></p><p>And honestly give every rogue sub a small damage boost, even if it's just damage reliability rather than raising the damage ceiling. Like swashbuckler could get a riposte reaction, and the ability to make a bonus action attack if they miss with an attack made as an attack action. Thief gets something that feels like dirty fighting. Assassin gets the ability to mark a target and gain advantage on checks to hide from them, and if they hit the target with advantage from being hidden, your crits are more reliably big damage, like you max the normal dice and then roll the extra crit damage. Same max damage potential, more reliable damage spikes under certain circumstances. I'd love the assassin to get easier crits when hidden or attacking a poisoned target, but you either step on the champion's one thing by lowering the threshold to crit, or do something more like the 2014 assassinate, which would be alot for an ability that can happen several times per combat.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9257622, member: 6704184"] Yeah, I like some of the ideas I've seen here, but I really wish they'd just use the arcane trickster as the model of what you can put into level 3 of a rogue archetype, and the playtest overall does look that way. I mean the assassin has more stuff at 3, it's just that the main feature is a ribbon in power, and the other features will come up very rarely. I do also think that the Rogue's power level is overrated by wotc a little bit. I'ts a 6 and they treat it like it's an 8. Like I just want a few spells and a special cantrip worth of added oomph, here. it's not a big ask while revising anyway, to bring other subclasses up to the power level of the stronger ones. And honestly give every rogue sub a small damage boost, even if it's just damage reliability rather than raising the damage ceiling. Like swashbuckler could get a riposte reaction, and the ability to make a bonus action attack if they miss with an attack made as an attack action. Thief gets something that feels like dirty fighting. Assassin gets the ability to mark a target and gain advantage on checks to hide from them, and if they hit the target with advantage from being hidden, your crits are more reliably big damage, like you max the normal dice and then roll the extra crit damage. Same max damage potential, more reliable damage spikes under certain circumstances. I'd love the assassin to get easier crits when hidden or attacking a poisoned target, but you either step on the champion's one thing by lowering the threshold to crit, or do something more like the 2014 assassinate, which would be alot for an ability that can happen several times per combat. [/QUOTE]
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