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Why Is The Assassin Rpgue?
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<blockquote data-quote="doctorbadwolf" data-source="post: 9261602" data-attributes="member: 6704184"><p>So borrowing from my assassin full class, here are some ideas:</p><p></p><p><strong>Lethal</strong>: Right out of the 4e executioner, not a big boost but it feels great. If you reduce a creature below X hp with an attack, you instead reduce them to 0hp. My assassin gets this at 5th level and it’s 2x assassin level, but it would work as a level 3 secondary ability.</p><p></p><p><strong>Shadow Moves</strong>: Adding to cunning action that you can use a cunning action or make a BA attack as part of the same attack action where you reduce a creature to 0hp. For rogue, the attack part would need review.</p><p></p><p><strong>Assassin’s Mark</strong>: my assassin gets this by placing a shroud on he target, and basically if the target has 2 shrouds they have advantage on attacks against the creature and can crit on 19-20</p><p></p><p><strong>Vulnerable Mark: </strong>used to have some extra deadliness against creatures that have a shroud on them and you are hidden or have surprised them. This could be the “if you crit you hit” ability, requiring putting a Mark on the target and attacking from hiding or with surprise.</p><p></p><p>For utility, my Shadow Moves include stuff like “you gain a climb speed and ignore difficult terrain until the start of your next turn” and “you slip into a the background, and take the hide action while only lightly obscured by other creatures or by every day objects like a market stall”</p><p></p><p><strong>Killer Instinct</strong>: When you roll init, you can force a creature to swap init with you if they fail a Dex save</p><p></p><p>Obv a subclass can’t get all of that.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9261602, member: 6704184"] So borrowing from my assassin full class, here are some ideas: [B]Lethal[/B]: Right out of the 4e executioner, not a big boost but it feels great. If you reduce a creature below X hp with an attack, you instead reduce them to 0hp. My assassin gets this at 5th level and it’s 2x assassin level, but it would work as a level 3 secondary ability. [B]Shadow Moves[/B]: Adding to cunning action that you can use a cunning action or make a BA attack as part of the same attack action where you reduce a creature to 0hp. For rogue, the attack part would need review. [B]Assassin’s Mark[/B]: my assassin gets this by placing a shroud on he target, and basically if the target has 2 shrouds they have advantage on attacks against the creature and can crit on 19-20 [B]Vulnerable Mark: [/B]used to have some extra deadliness against creatures that have a shroud on them and you are hidden or have surprised them. This could be the “if you crit you hit” ability, requiring putting a Mark on the target and attacking from hiding or with surprise. For utility, my Shadow Moves include stuff like “you gain a climb speed and ignore difficult terrain until the start of your next turn” and “you slip into a the background, and take the hide action while only lightly obscured by other creatures or by every day objects like a market stall” [B]Killer Instinct[/B]: When you roll init, you can force a creature to swap init with you if they fail a Dex save Obv a subclass can’t get all of that. [/QUOTE]
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