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Why Is The Assassin Rpgue?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9261605" data-attributes="member: 6790260"><p>This has been "any DM I could find online that offered a game that sounded even remotely like what I might enjoy." Well, that would accept my application, anyway.</p><p></p><p></p><p>I would never run 5e by choice, so #2 is out, and even if it weren't, there's genuinely probability 0 that any of the aforementioned DMs would assent to joining the proposed one-shot to demo anything. Finally, #3 is impossible, as that would require that they actually try anything I suggested in order to then encourage them for doing so.</p><p></p><p>Essentially every time, I've not needed to walk away. The game has folded before any bright lines were crossed. After like the fifth or sixth completely unrelated DM who was either blithely dismissive or actively hostile to any suggestions or efforts at discussion (like "is it possible that we could start at a higher level? In my experience, level 1 is extremely fragile" or "It feels like skills are really limited, could we talk about ways to make them more useful?"), I gave up trying. If one out of seven DMs actually listens to me, then my time is better spent figuring out how to enjoy what game I can get, rather than wasting my time talking to a brick wall.</p><p></p><p></p><p>I do not recall actually saying I would re-design the Assassin subclass, but I'll give it a look. Currently doing dinner stuff and then working to onboard a new player for my DW game, so I won't really be able to do it right away. But I might have time later, new player goes to bed earlier than I do (time zone differences.)</p><p></p><p>But as a preliminary thing, I would probably either:</p><p>1. rewrite the level 3 bonus so that it is less dependent on favorable DMing (e.g. maybe instead of damage bonuses only on surprise rounds, it could be an ability to "shroud" yourself, allowing yourself to hide in plain sight and get bonuses when attacking while Shrouded, but this ends the Shroud on you)</p><p>2. replace it entirely with some kind of poison-related feature, since assassins are strongly linked to poisons</p><p></p><p>And then also offer unique/distinctive fighting styles that reference various real-world "assassin"-type things, e.g. <em>kusarigama</em>, hidden weapons, kunai-throwing, maybe some kind of poison thing (whether or not option #2 above is in place).</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9261605, member: 6790260"] This has been "any DM I could find online that offered a game that sounded even remotely like what I might enjoy." Well, that would accept my application, anyway. I would never run 5e by choice, so #2 is out, and even if it weren't, there's genuinely probability 0 that any of the aforementioned DMs would assent to joining the proposed one-shot to demo anything. Finally, #3 is impossible, as that would require that they actually try anything I suggested in order to then encourage them for doing so. Essentially every time, I've not needed to walk away. The game has folded before any bright lines were crossed. After like the fifth or sixth completely unrelated DM who was either blithely dismissive or actively hostile to any suggestions or efforts at discussion (like "is it possible that we could start at a higher level? In my experience, level 1 is extremely fragile" or "It feels like skills are really limited, could we talk about ways to make them more useful?"), I gave up trying. If one out of seven DMs actually listens to me, then my time is better spent figuring out how to enjoy what game I can get, rather than wasting my time talking to a brick wall. I do not recall actually saying I would re-design the Assassin subclass, but I'll give it a look. Currently doing dinner stuff and then working to onboard a new player for my DW game, so I won't really be able to do it right away. But I might have time later, new player goes to bed earlier than I do (time zone differences.) But as a preliminary thing, I would probably either: 1. rewrite the level 3 bonus so that it is less dependent on favorable DMing (e.g. maybe instead of damage bonuses only on surprise rounds, it could be an ability to "shroud" yourself, allowing yourself to hide in plain sight and get bonuses when attacking while Shrouded, but this ends the Shroud on you) 2. replace it entirely with some kind of poison-related feature, since assassins are strongly linked to poisons And then also offer unique/distinctive fighting styles that reference various real-world "assassin"-type things, e.g. [I]kusarigama[/I], hidden weapons, kunai-throwing, maybe some kind of poison thing (whether or not option #2 above is in place). [/QUOTE]
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