Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Is The Assassin Rpgue?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Swarmkeeper" data-source="post: 9262241" data-attributes="member: 6921763"><p>Yep - the guidance in the DMG on setting DCs is pretty decent.</p><p></p><p>IMO, the adventures probably should not list DCs at all - it goes against the whole premise of Ability Checks. For example, the DC of a locked door should depend on the approach the characters are taking to attempt to bypass said locked door. By giving the door a DC, the adventure has essentially told the DM "do not allow an auto-success on this one regardless of what the players propose as a course of action". Smashing the door down vs burning the door down vs picking the lock vs disabling the hinges vs something else... should not all be a DC X. To be fair, I believe that sometimes the adventures give two DCs - one for lockpicking, one for smashing down. Still... each approach proposed by the players should be evaluated by the DM on their own merits given the details of the situation. Not to mention, sometimes that very door is the path to continuing the adventure and failure will... er... lock the players out of the adventure - in that vain, it would be nice to see a little sidebar now and then about employing the concept that Failing an Ability Check can be adjudicated as Success with a Setback. </p><p></p><p></p><p>I think at least some of these restrictive DMs are channeling their past edition "skill check" experience rather than following the advice in the DMG on 5e Ability Checks.</p><p></p><p></p><p>PS - my apologies to the OP, this is a bit of a tangent...</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 9262241, member: 6921763"] Yep - the guidance in the DMG on setting DCs is pretty decent. IMO, the adventures probably should not list DCs at all - it goes against the whole premise of Ability Checks. For example, the DC of a locked door should depend on the approach the characters are taking to attempt to bypass said locked door. By giving the door a DC, the adventure has essentially told the DM "do not allow an auto-success on this one regardless of what the players propose as a course of action". Smashing the door down vs burning the door down vs picking the lock vs disabling the hinges vs something else... should not all be a DC X. To be fair, I believe that sometimes the adventures give two DCs - one for lockpicking, one for smashing down. Still... each approach proposed by the players should be evaluated by the DM on their own merits given the details of the situation. Not to mention, sometimes that very door is the path to continuing the adventure and failure will... er... lock the players out of the adventure - in that vain, it would be nice to see a little sidebar now and then about employing the concept that Failing an Ability Check can be adjudicated as Success with a Setback. I think at least some of these restrictive DMs are channeling their past edition "skill check" experience rather than following the advice in the DMG on 5e Ability Checks. PS - my apologies to the OP, this is a bit of a tangent... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Is The Assassin Rpgue?
Top