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Why Is The Assassin Rpgue?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9315407" data-attributes="member: 6790260"><p>It really would not have been the silver bullet so many people think. Because the problem with a common pool of powers is <em>you can't have any build-specific riders</em>, and that's <em>precisely</em> what makes 4e powers good and interesting--and helps to differentiate one build ("subclass" as 5e would put it) from another.</p><p></p><p>Common pools of powers muddy everything. They're literally ONLY useful if the actual powers themselves are truly, completely interchangeable. But actually well-made 4e powers aren't interchangeable, even if you ignore the riders.</p><p></p><p>The real problem was that 4e published a lot of, let's face it, lame-as-heck powers. Most of them, strictly speaking, were not <em>bad</em>. But an awful lot of them are on the low end of mediocre, and a small few really are just awful. What 4e actually needed was a culling. Nix out somewhere around half of all powers derived from classes. Some classes needed more trimming than others (looking at you, Wizard), but all of them just had...like I said, not-very-good powers.</p><p></p><p>A common pool from which everyone draws would just make everything ACTUALLY bland-and-samey the way so many critics wrongly derided it.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9315407, member: 6790260"] It really would not have been the silver bullet so many people think. Because the problem with a common pool of powers is [I]you can't have any build-specific riders[/I], and that's [I]precisely[/I] what makes 4e powers good and interesting--and helps to differentiate one build ("subclass" as 5e would put it) from another. Common pools of powers muddy everything. They're literally ONLY useful if the actual powers themselves are truly, completely interchangeable. But actually well-made 4e powers aren't interchangeable, even if you ignore the riders. The real problem was that 4e published a lot of, let's face it, lame-as-heck powers. Most of them, strictly speaking, were not [I]bad[/I]. But an awful lot of them are on the low end of mediocre, and a small few really are just awful. What 4e actually needed was a culling. Nix out somewhere around half of all powers derived from classes. Some classes needed more trimming than others (looking at you, Wizard), but all of them just had...like I said, not-very-good powers. A common pool from which everyone draws would just make everything ACTUALLY bland-and-samey the way so many critics wrongly derided it. [/QUOTE]
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