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Why Is The Assassin Rpgue?
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<blockquote data-quote="UngeheuerLich" data-source="post: 9315427" data-attributes="member: 59057"><p>This is where you misinterpreted what I said. Of course you can still have build specific riders. Either in built specific powers or on top of that. You can also have auto scaling powers. It is just the principle of having nearly copies of with unneccessary differentiation just to have a justification for reprinting the same stuff over and over again.</p><p></p><p>Sadly many of them are not well made.</p><p></p><p>It is not the mediocreness. It is the neatly repetition that forced you to look everything up for the exact number of squares or direction you can push pull or slide and if it targets ref or fort or will in that exact case.</p><p></p><p>Yes. And make the scaling so you don't have to search for the nearly exact the same but differently named power you could just include in the old one by adding: +3d6 damage at level 7. You can now push or pull.</p><p>And make those that are the same (twin strike, dual strike, whirlwind strike, zwphyr strike etc. just one common TWF power).</p><p></p><p>I remember the wizard actually have varied powers that are useful in different situations and tge option to memorize them.</p><p></p><p>I have played 4e for its entire life span. No. It would have cleaned up the whole gane so you would just not have to look everything up mid combat all the time.</p><p></p><p>It just bogged the game down. Actually I am worried a bit about 5e, when spells for monsters are rewritten into custom powers. Everyone knows how a fireball works. Not everyone knows how fiery blast from the random monster mage works.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9315427, member: 59057"] This is where you misinterpreted what I said. Of course you can still have build specific riders. Either in built specific powers or on top of that. You can also have auto scaling powers. It is just the principle of having nearly copies of with unneccessary differentiation just to have a justification for reprinting the same stuff over and over again. Sadly many of them are not well made. It is not the mediocreness. It is the neatly repetition that forced you to look everything up for the exact number of squares or direction you can push pull or slide and if it targets ref or fort or will in that exact case. Yes. And make the scaling so you don't have to search for the nearly exact the same but differently named power you could just include in the old one by adding: +3d6 damage at level 7. You can now push or pull. And make those that are the same (twin strike, dual strike, whirlwind strike, zwphyr strike etc. just one common TWF power). I remember the wizard actually have varied powers that are useful in different situations and tge option to memorize them. I have played 4e for its entire life span. No. It would have cleaned up the whole gane so you would just not have to look everything up mid combat all the time. It just bogged the game down. Actually I am worried a bit about 5e, when spells for monsters are rewritten into custom powers. Everyone knows how a fireball works. Not everyone knows how fiery blast from the random monster mage works. [/QUOTE]
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