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Why is tradition (in D&D) important to you? [+]
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<blockquote data-quote="Sacrosanct" data-source="post: 8452614" data-attributes="member: 15700"><p>You're contradicting yourself. You said the young people had to rescue the game from the old people. When I pointed out how the old people were young once as well, you dismissed that because they were old <em>now, </em>and the game needed youth and fresh ideas to save it<em>.</em>. Now you're excusing the CR team because despite their age now during their biggest contribution time period, they played <em>before</em>. You can't have it both ways.</p><p></p><p>Some of the most influential changes to D&D <em>now </em>are being made by middle aged or older people. Not just the youth. Therefore, your claim of the youth saving the game from older player is just factually wrong.</p><p></p><p>Even anecdotally, I started in 1981, but my most recent product incorporates modern design ideas. So again, changes in game evolution seem to be based on evolution of ideas as a society on a whole, and not related to age of the person at all. What you're doing is making an assumption based on someone's age, assigning a pejorative aspect to one age group, when the facts don't support that at all. That's ageism, and I'm asking you to stop.</p><p></p><p></p><p>Red herring and strawman. I never made that claim nor expressed that belief.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 8452614, member: 15700"] You're contradicting yourself. You said the young people had to rescue the game from the old people. When I pointed out how the old people were young once as well, you dismissed that because they were old [I]now, [/I]and the game needed youth and fresh ideas to save it[I].[/I]. Now you're excusing the CR team because despite their age now during their biggest contribution time period, they played [I]before[/I]. You can't have it both ways. Some of the most influential changes to D&D [I]now [/I]are being made by middle aged or older people. Not just the youth. Therefore, your claim of the youth saving the game from older player is just factually wrong. Even anecdotally, I started in 1981, but my most recent product incorporates modern design ideas. So again, changes in game evolution seem to be based on evolution of ideas as a society on a whole, and not related to age of the person at all. What you're doing is making an assumption based on someone's age, assigning a pejorative aspect to one age group, when the facts don't support that at all. That's ageism, and I'm asking you to stop. Red herring and strawman. I never made that claim nor expressed that belief. [/QUOTE]
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