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Why is tradition (in D&D) important to you? [+]
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<blockquote data-quote="AtomicPope" data-source="post: 8453362" data-attributes="member: 64790"><p>Tradition in an RPG for me are the elements, themes, and even mechanics when they direct a style of play. D&D is cooperative gaming in a heroic mode. You start off as peasants, townies, apprentices, and street urchins, and you grow into living legends. It's the Hero's Journey played out together as a group. When people complain about 4e saying "the characters start off too powerful", this is what they mean. And even though I liked 4e I understand those concerns and agree. D&D is geared towards adventure. This is why I don't like rules for crafting magic items. You should be adventuring for them, or at a minimum, questing for rare or even unique ingredients. When we make changes we could be moving away from D&D and into another genre.</p></blockquote><p></p>
[QUOTE="AtomicPope, post: 8453362, member: 64790"] Tradition in an RPG for me are the elements, themes, and even mechanics when they direct a style of play. D&D is cooperative gaming in a heroic mode. You start off as peasants, townies, apprentices, and street urchins, and you grow into living legends. It's the Hero's Journey played out together as a group. When people complain about 4e saying "the characters start off too powerful", this is what they mean. And even though I liked 4e I understand those concerns and agree. D&D is geared towards adventure. This is why I don't like rules for crafting magic items. You should be adventuring for them, or at a minimum, questing for rare or even unique ingredients. When we make changes we could be moving away from D&D and into another genre. [/QUOTE]
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Why is tradition (in D&D) important to you? [+]
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