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Why is tradition (in D&D) important to you? [+]
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<blockquote data-quote="DEFCON 1" data-source="post: 8453484" data-attributes="member: 7006"><p>The reason for making new editions was motivated by making money, sure. But once that was decided... rules got changes that just did not serve the purposes of players anymore. By the time 2E came about there were dozens, if not hundreds, of other RPGs that had been released to market, and all of them moved the potentiality of RPGing away from the rules Basic and AD&D had (like for instance the idea of having actual skills / non-weapon proficiencies). So the new rules invented across the spectrum of gaming that were worthwhile and which gamers found to be useful were begun to be incorporated into new editions of D&D so as to make the game better or at the least keep the gaming trending towards modernity. That is how games always evolve. Sometimes the changes end up being good and/or popular, sometimes they aren't. But no RPG is going to stay exactly the same edition after edition, because there'd be no reason to buy it.</p><p></p><p>And as far the last point... people were never let go specifically because they were old. They were let go because their salaries were higher than the company felt they could afford to keep. And how did they have such higher salaries? By sticking around with the company long enough to become "older" employees. I mean, an easier way to keep your job as you get older is to just refuse all salary increases. You do that... your company has one fewer reason to move on from you. But who actually does that? No one. So if you are going to work in an industry where the margins are apparently thin enough that the number of employees and their total salary value has to be gone over with a fine-toothed comb... you have to be prepared to be released as time goes on as you get older because you are making more money that a newer employee would (and if your abilities in game design are not substantially better than any newer employee that it would be worth the loss). Based upon the numbers of people who are former TSR and WotC D&D department employees... they have all seen it happen time and time again.</p><p></p><p>Unless of course your name is Chris Perkins. That guy must be some sort of sorcerer with a box full of incriminating Polaroids based on how long he's been able to stay with the company while everyone else moved on or got let go. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8453484, member: 7006"] The reason for making new editions was motivated by making money, sure. But once that was decided... rules got changes that just did not serve the purposes of players anymore. By the time 2E came about there were dozens, if not hundreds, of other RPGs that had been released to market, and all of them moved the potentiality of RPGing away from the rules Basic and AD&D had (like for instance the idea of having actual skills / non-weapon proficiencies). So the new rules invented across the spectrum of gaming that were worthwhile and which gamers found to be useful were begun to be incorporated into new editions of D&D so as to make the game better or at the least keep the gaming trending towards modernity. That is how games always evolve. Sometimes the changes end up being good and/or popular, sometimes they aren't. But no RPG is going to stay exactly the same edition after edition, because there'd be no reason to buy it. And as far the last point... people were never let go specifically because they were old. They were let go because their salaries were higher than the company felt they could afford to keep. And how did they have such higher salaries? By sticking around with the company long enough to become "older" employees. I mean, an easier way to keep your job as you get older is to just refuse all salary increases. You do that... your company has one fewer reason to move on from you. But who actually does that? No one. So if you are going to work in an industry where the margins are apparently thin enough that the number of employees and their total salary value has to be gone over with a fine-toothed comb... you have to be prepared to be released as time goes on as you get older because you are making more money that a newer employee would (and if your abilities in game design are not substantially better than any newer employee that it would be worth the loss). Based upon the numbers of people who are former TSR and WotC D&D department employees... they have all seen it happen time and time again. Unless of course your name is Chris Perkins. That guy must be some sort of sorcerer with a box full of incriminating Polaroids based on how long he's been able to stay with the company while everyone else moved on or got let go. ;) [/QUOTE]
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