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Why is tradition (in D&D) important to you? [+]
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<blockquote data-quote="EzekielRaiden" data-source="post: 8455761" data-attributes="member: 6790260"><p>Oh, almost certainly. I've definitely heard people say that late-2e felt like a different beast, due to having a vast number of kits, variant rules, alternate racial features, etc. I believe they call it "Skills and Powers 2e" due to the main book (published in 1995) that held the majority of these things. Late-era 3.5e was a meaningfully different beast from fresh-off-the-presses 3.0 for sure.</p><p></p><p>Honestly I think the only edition that maintained a <em>fairly</em> singular identity is 4e. Essentials confused folks, but was fundamentally the same game with some <em>very small</em> opened design space (subclasses with different roles, or multiple roles/power sources, for example). Overall though it stayed pretty focused, though admittedly it was only <em>actively</em> published for about four or five years, comparable to 3.5e (3.0 came out mid-2000, 3.5e mid-2003, 4e mid-2007, 5e mid-2014, but they'd stopped publishing things for 4e around early-2012, not long before the Next Playtest started.)</p><p></p><p>By comparison, 0e was constantly evolving because it was brand new, and 1e had some significant drift due to the rather sudden expansion of players that had no relation to Gygax's culture of play (that is, those who had no connection to people he played with, or who could trace their play education back to him).</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8455761, member: 6790260"] Oh, almost certainly. I've definitely heard people say that late-2e felt like a different beast, due to having a vast number of kits, variant rules, alternate racial features, etc. I believe they call it "Skills and Powers 2e" due to the main book (published in 1995) that held the majority of these things. Late-era 3.5e was a meaningfully different beast from fresh-off-the-presses 3.0 for sure. Honestly I think the only edition that maintained a [I]fairly[/I] singular identity is 4e. Essentials confused folks, but was fundamentally the same game with some [I]very small[/I] opened design space (subclasses with different roles, or multiple roles/power sources, for example). Overall though it stayed pretty focused, though admittedly it was only [I]actively[/I] published for about four or five years, comparable to 3.5e (3.0 came out mid-2000, 3.5e mid-2003, 4e mid-2007, 5e mid-2014, but they'd stopped publishing things for 4e around early-2012, not long before the Next Playtest started.) By comparison, 0e was constantly evolving because it was brand new, and 1e had some significant drift due to the rather sudden expansion of players that had no relation to Gygax's culture of play (that is, those who had no connection to people he played with, or who could trace their play education back to him). [/QUOTE]
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Why is tradition (in D&D) important to you? [+]
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