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Why is tradition (in D&D) important to you? [+]
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<blockquote data-quote="Dire Bare" data-source="post: 8456440" data-attributes="member: 18182"><p>For me, there needs to be a balance between tradition (<em>keeping things the same</em>) and innovation (<em>changing things</em>) in any long-running franchise. If you never change anything, the franchise becomes stagnant and boring. If you change too much, or change the wrong things, the franchise no longer maintains its "essence" and becomes something different.</p><p></p><p>Of course, the problem is, where that balance "should" be is subjective and different for different fans.</p><p></p><p>4E is a great example of this. WotC actually did maintain a lot of traditional elements of the D&D game mechanics and setting lore, but the changes they did make were significant, WotC made a big deal about the changes, and there were a lot of them. This led to a fracturing of the fanbase with some folks enjoying the newer game, others hating it, and some feeling, "It's a great game, but it's not D&D." When you get into the details, fans in each camp didn't always agree on exactly why the new game was great, terrible, or <em>great-but-not-D&D</em>.</p><p></p><p>A more subtle and gradual evolution that ended up in the same place as 4E might have actually worked. Or perhaps, if 4E was introduced now, rather than in 2007, perhaps it might've done better. It should be interesting to see what changes WotC make to the game for the upcoming rules revision in 2024. I suspect most changes will be minimal and gradual to the existing 5E rules.</p><p></p><p>Like many fans, I like to day-dream about changes I would make to the game if WotC put me in charge (<em>what a disaster that would be</em>) . . . . and it makes me realize that my preferences would probably lead to another "4E" situation if they were official, but if I ever published them under the OGL or on the DM's Guild, I could probably get away with them and get mostly positive feedback (<em>well, hopefully</em>).</p><p></p><p>I hate the class name "fighter". I prefer "warrior". But I think WotC changing that in the official rules would probably be a bad idea. My core 4 classes would be warrior (fighter), rogue, mage (wizard), and mystic (cleric). I can already feel some of you getting itchy . . . . . <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Dire Bare, post: 8456440, member: 18182"] For me, there needs to be a balance between tradition ([I]keeping things the same[/I]) and innovation ([I]changing things[/I]) in any long-running franchise. If you never change anything, the franchise becomes stagnant and boring. If you change too much, or change the wrong things, the franchise no longer maintains its "essence" and becomes something different. Of course, the problem is, where that balance "should" be is subjective and different for different fans. 4E is a great example of this. WotC actually did maintain a lot of traditional elements of the D&D game mechanics and setting lore, but the changes they did make were significant, WotC made a big deal about the changes, and there were a lot of them. This led to a fracturing of the fanbase with some folks enjoying the newer game, others hating it, and some feeling, "It's a great game, but it's not D&D." When you get into the details, fans in each camp didn't always agree on exactly why the new game was great, terrible, or [I]great-but-not-D&D[/I]. A more subtle and gradual evolution that ended up in the same place as 4E might have actually worked. Or perhaps, if 4E was introduced now, rather than in 2007, perhaps it might've done better. It should be interesting to see what changes WotC make to the game for the upcoming rules revision in 2024. I suspect most changes will be minimal and gradual to the existing 5E rules. Like many fans, I like to day-dream about changes I would make to the game if WotC put me in charge ([I]what a disaster that would be[/I]) . . . . and it makes me realize that my preferences would probably lead to another "4E" situation if they were official, but if I ever published them under the OGL or on the DM's Guild, I could probably get away with them and get mostly positive feedback ([I]well, hopefully[/I]). I hate the class name "fighter". I prefer "warrior". But I think WotC changing that in the official rules would probably be a bad idea. My core 4 classes would be warrior (fighter), rogue, mage (wizard), and mystic (cleric). I can already feel some of you getting itchy . . . . . ;) [/QUOTE]
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