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Why is tradition (in D&D) important to you? [+]
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<blockquote data-quote="Lanefan" data-source="post: 8456448" data-attributes="member: 29398"><p>Their initial "the old game was garbage, this one's way better" marketing strategy didn't exactly help very much. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Had 4e never happened as it did, I could kinda see the potential for a split in 2024 where WotC would release two systems at once. One would more-than-vaguely resemble 4e only much more obviously leaning into narrative play (i.e. Story Now) than 4e did, while the other would adopt a more old-school ethos both in expected playstyle and in rules. They would be at best only marginally compatible with each other, but underlying similarities would exist e.g. everything runs by rolling d20s.</p><p></p><p>Yeah, me too; and I suspect your and my new games would be about night-and-day different from each other. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I odn't mind "warrior" as a heading for all the martial classes of which fighter is but one. Ditto for "wizard" being the heading for arcane caster classes of which mage (or magic-user) is but one.</p><p></p><p>It's like dog breeds, where you've got the breeds lumped into sporting group, toy group, working group, etc. - here you've got classes lumped into warrior group, wizard group, etc. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8456448, member: 29398"] Their initial "the old game was garbage, this one's way better" marketing strategy didn't exactly help very much. :) Had 4e never happened as it did, I could kinda see the potential for a split in 2024 where WotC would release two systems at once. One would more-than-vaguely resemble 4e only much more obviously leaning into narrative play (i.e. Story Now) than 4e did, while the other would adopt a more old-school ethos both in expected playstyle and in rules. They would be at best only marginally compatible with each other, but underlying similarities would exist e.g. everything runs by rolling d20s. Yeah, me too; and I suspect your and my new games would be about night-and-day different from each other. :) I odn't mind "warrior" as a heading for all the martial classes of which fighter is but one. Ditto for "wizard" being the heading for arcane caster classes of which mage (or magic-user) is but one. It's like dog breeds, where you've got the breeds lumped into sporting group, toy group, working group, etc. - here you've got classes lumped into warrior group, wizard group, etc. :) [/QUOTE]
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