Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Why is tradition (in D&D) important to you? [+]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 8458398" data-attributes="member: 6801845"><p>I'll just have to disagree. There are a lot more options now, but for our games it's more flavor than substance. We went from sometimes wanting low, sometimes high. Sometimes adding then subtracting to always adding. But we're still rolling d20s followed by some math. Wizards have cantrips but in older versions we just handed out wands like candy. Healing is easier now, but we just bought six packs of healing potions and, again, wands. Scrolls for casters were also a big thing.</p><p></p><p>So all of the "wizards can actually do something more then 5 times a day" and "healing is too easy" was just overcome in previous edition games I played using different options. I'm sure it varied more for some people, but the overall experience has been reasonably consistent for me even though I've played with several different groups over the years.</p><p></p><p>Is it <em>exactly </em>the same? Of course not. If it were we wouldn't need new editions. In the end though, I still have the option of playing a simple BDF (big dumb fighter) or a caster that has to track what spells they can cast. If you prefer older editions, that's fine. I'm just discussing the role of keeping around traditional tropes like the simple BDF or wizard. For me, those end up feeling much the same. Yes, it's just a matter of opinion and preference.</p><p></p><p>I'd ask for more detail because I'm always interested in other's perspectives, but that's not what this thread is for.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8458398, member: 6801845"] I'll just have to disagree. There are a lot more options now, but for our games it's more flavor than substance. We went from sometimes wanting low, sometimes high. Sometimes adding then subtracting to always adding. But we're still rolling d20s followed by some math. Wizards have cantrips but in older versions we just handed out wands like candy. Healing is easier now, but we just bought six packs of healing potions and, again, wands. Scrolls for casters were also a big thing. So all of the "wizards can actually do something more then 5 times a day" and "healing is too easy" was just overcome in previous edition games I played using different options. I'm sure it varied more for some people, but the overall experience has been reasonably consistent for me even though I've played with several different groups over the years. Is it [I]exactly [/I]the same? Of course not. If it were we wouldn't need new editions. In the end though, I still have the option of playing a simple BDF (big dumb fighter) or a caster that has to track what spells they can cast. If you prefer older editions, that's fine. I'm just discussing the role of keeping around traditional tropes like the simple BDF or wizard. For me, those end up feeling much the same. Yes, it's just a matter of opinion and preference. I'd ask for more detail because I'm always interested in other's perspectives, but that's not what this thread is for. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why is tradition (in D&D) important to you? [+]
Top