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Why is tradition (in D&D) important to you? [+]
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<blockquote data-quote="HammerMan" data-source="post: 8458420" data-attributes="member: 84112"><p>yup...</p><p></p><p>If I made a retro clone that set stats from 1-100 but the bonuses only started at 51 being +1, and 100 being +5 having a 98 Str would sound and feel stronger then having a 91, or an 83... we could even make an argument that we are pre trained to under stand 1-100 as %, so that would be intuitive... and again there is no reason to do it, no reason not to do it... bigger numbers feel bigger, but us D&D players have a tradition and a mindset of 3-18 so we picture it easy.</p><p></p><p>It's actually reminds me of when my buddies introduced me to YUGIOH the card game... you start with 8,000 life and the cards (almost) all have thousands of attack and defense. I joked then you could chop all the numbers in half and remove a 0 and have the same game... but it is based on an anime/manga, and again those writers knew a 3,000 attack blue eyes white dragon and a 2,500 attack dark magician FEELS more powerful then 150 attack blue eyes white dragon and a 125 attack dark magician, but if you had 400 life points to start instead of 8,000 it would be VERY similar even if not the same.</p><p></p><p>Magic uses monsters (unless there has been serious power creep since my craw worm days) that are 1/1 - 6/6 for attack and defense and you have 20 life points... Yugioh isn't better for having bigger numbers (but it isn't worse either).</p></blockquote><p></p>
[QUOTE="HammerMan, post: 8458420, member: 84112"] yup... If I made a retro clone that set stats from 1-100 but the bonuses only started at 51 being +1, and 100 being +5 having a 98 Str would sound and feel stronger then having a 91, or an 83... we could even make an argument that we are pre trained to under stand 1-100 as %, so that would be intuitive... and again there is no reason to do it, no reason not to do it... bigger numbers feel bigger, but us D&D players have a tradition and a mindset of 3-18 so we picture it easy. It's actually reminds me of when my buddies introduced me to YUGIOH the card game... you start with 8,000 life and the cards (almost) all have thousands of attack and defense. I joked then you could chop all the numbers in half and remove a 0 and have the same game... but it is based on an anime/manga, and again those writers knew a 3,000 attack blue eyes white dragon and a 2,500 attack dark magician FEELS more powerful then 150 attack blue eyes white dragon and a 125 attack dark magician, but if you had 400 life points to start instead of 8,000 it would be VERY similar even if not the same. Magic uses monsters (unless there has been serious power creep since my craw worm days) that are 1/1 - 6/6 for attack and defense and you have 20 life points... Yugioh isn't better for having bigger numbers (but it isn't worse either). [/QUOTE]
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Why is tradition (in D&D) important to you? [+]
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