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Why is tradition (in D&D) important to you? [+]
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<blockquote data-quote="HammerMan" data-source="post: 8458656" data-attributes="member: 84112"><p>Also 4e was in response to 3e, as much as 3e was in response to 2e...</p><p></p><p>4e change was about breaking traditions 100% (some good some bad) with class balance being a big one... and for 5e they went back (although not as far). </p><p></p><p>I would argue that basic-2nd edition the classes had a sembelence of balance, but with spell casters edgeing out as levels went up. 3e was 100% caster supremacy. all those little annoying things that wizard player (clerics too but not as much) hated that held them back (haste ages you a year, % chance to learn spells, maxnumber of spells per level) and they then gave even more power to some casters (bards, clerics, others) but also over all changes to the system itself benfited casters (Spell DCs instead of class based saves, and HD continueing through 20+ levels, and Con mod to hp being higher) taking some of the drawback away like swapping magic resistance (% chance to just negate) to Spell Resistance (number you will get better and better at hitting as you level).</p><p></p><p>by the time 4e came around enough of us (Yes, me, my group HATED 3e for caster supremacy and are mad about 5e bringing it back in someways) it was very much change not for changes sake but so people who want to play fighters and rogues BUT also be able to playa the same level as the cleric or wizard...</p><p></p><p>5e was a snap back (to tradition) in making it harder to make a non magic character that keeps up... and they doubled down on it by making almost everyone magic in some way...</p></blockquote><p></p>
[QUOTE="HammerMan, post: 8458656, member: 84112"] Also 4e was in response to 3e, as much as 3e was in response to 2e... 4e change was about breaking traditions 100% (some good some bad) with class balance being a big one... and for 5e they went back (although not as far). I would argue that basic-2nd edition the classes had a sembelence of balance, but with spell casters edgeing out as levels went up. 3e was 100% caster supremacy. all those little annoying things that wizard player (clerics too but not as much) hated that held them back (haste ages you a year, % chance to learn spells, maxnumber of spells per level) and they then gave even more power to some casters (bards, clerics, others) but also over all changes to the system itself benfited casters (Spell DCs instead of class based saves, and HD continueing through 20+ levels, and Con mod to hp being higher) taking some of the drawback away like swapping magic resistance (% chance to just negate) to Spell Resistance (number you will get better and better at hitting as you level). by the time 4e came around enough of us (Yes, me, my group HATED 3e for caster supremacy and are mad about 5e bringing it back in someways) it was very much change not for changes sake but so people who want to play fighters and rogues BUT also be able to playa the same level as the cleric or wizard... 5e was a snap back (to tradition) in making it harder to make a non magic character that keeps up... and they doubled down on it by making almost everyone magic in some way... [/QUOTE]
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