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Why is/was melee training so bad?
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<blockquote data-quote="Nichwee" data-source="post: 5275080" data-attributes="member: 84242"><p>As someone who has a Wizard with Melee Training I personally don't mind the new idea of it only getting half-stat damage. I have the feat for RP reasons and my character makes a point of being in melee more than is sensible because of those RP reasons - and buys items/feats to go with the theme often to his detriment. Lowering the damage of his MBA may even help him not get himself into trouble as he would find it less sensible to melee vs use MagMiss/Scorching Burst.</p><p></p><p>Tho as a Wizard of the Spiral Tower I would like it if Intelligent Blademaster were extended to be available to WotST too (as they were the original Swordmages in 4th ED).</p><p></p><p>On the idea of why a weapon wielder may suddenly <em>"get crappy"</em> when not their turn: Well a Rogue (for example) can do a cunning trick to rip out his/her opponent's spine when he/she tries to, but an OA or a granted MBA isn't something he/she plans, and finds the right moment for. It is a split-second opening that needs to be taken right then or the chance is lost. Thus the Rogue just <em>"swings out"</em> with his/her sword, using STR, instead of waiting for the <em>"sweet shot"</em>, using DEX. </p><p>Basically if you don't assume Sly Flourish was a <em>"Oh I want to hit you, best swing my knife"</em> reaction but a <em>"Ok I've been swinging and drawing out your parry for a few seconds and I think I can get you to overextend yourself and get under your guiard"</em> effect then the idea of OA and "free action MBAs" being worse doesn't seem so odd. They take no game time (as they are free actions/interrupt other peoples turns) so they are more <em>"swing and hope"</em> than normal attacks. And the arguement that then II/IR's should be <em>"crappy"</em> too is avoided when you note that those are specific responses to specific triggers - i.e. the Rogue trained to have a trick up their sleeve in response to an event they felt certain would arise often - so no "How do I react to this momentary opening just presented. Just swing and hope" as they have practiced how to respond to that specific opening before.</p></blockquote><p></p>
[QUOTE="Nichwee, post: 5275080, member: 84242"] As someone who has a Wizard with Melee Training I personally don't mind the new idea of it only getting half-stat damage. I have the feat for RP reasons and my character makes a point of being in melee more than is sensible because of those RP reasons - and buys items/feats to go with the theme often to his detriment. Lowering the damage of his MBA may even help him not get himself into trouble as he would find it less sensible to melee vs use MagMiss/Scorching Burst. Tho as a Wizard of the Spiral Tower I would like it if Intelligent Blademaster were extended to be available to WotST too (as they were the original Swordmages in 4th ED). On the idea of why a weapon wielder may suddenly [I]"get crappy"[/I] when not their turn: Well a Rogue (for example) can do a cunning trick to rip out his/her opponent's spine when he/she tries to, but an OA or a granted MBA isn't something he/she plans, and finds the right moment for. It is a split-second opening that needs to be taken right then or the chance is lost. Thus the Rogue just [I]"swings out"[/I] with his/her sword, using STR, instead of waiting for the [I]"sweet shot"[/I], using DEX. Basically if you don't assume Sly Flourish was a [I]"Oh I want to hit you, best swing my knife"[/I] reaction but a [I]"Ok I've been swinging and drawing out your parry for a few seconds and I think I can get you to overextend yourself and get under your guiard"[/I] effect then the idea of OA and "free action MBAs" being worse doesn't seem so odd. They take no game time (as they are free actions/interrupt other peoples turns) so they are more [I]"swing and hope"[/I] than normal attacks. And the arguement that then II/IR's should be [I]"crappy"[/I] too is avoided when you note that those are specific responses to specific triggers - i.e. the Rogue trained to have a trick up their sleeve in response to an event they felt certain would arise often - so no "How do I react to this momentary opening just presented. Just swing and hope" as they have practiced how to respond to that specific opening before. [/QUOTE]
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