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General Tabletop Discussion
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Why is/was melee training so bad?
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<blockquote data-quote="UngeheuerLich" data-source="post: 5275344" data-attributes="member: 59057"><p>As stated (in Countdown to essentials article): melee training was a too easy way out of dumping strengh in some builds. It makes strngth more meaningful and allows some more interesting builds... -2 (or 3 damage on a main stat 20 build) is IMHO a good nerf. Anything that discourages putting a 20 in a stat is a good nerf in my opinion. This is why it is a good fix. Actually, if it was +1/2 strength, +1/2chosen attribute, i would have been even happier, or if it only changed the attack stat and left strength for damage. In this way, assigning stats is a more meaningful choice. This is, why I think it is a good fix.</p><p></p><p>With a unified melee stat, multiclassing is easier. Now, a thief can easily use strength primary (if he is not forced to use dexterity by weapon finesse) and multiclass into fighter. I am not sure how multiclassing works with essentials, but i MBA had been used in the inital design in more classes, that used strength as thei primary ability, multiclassing had worked a lot better. Of course, the native stat shold still be superior to the substitute stat, so half damage seems fair.</p><p>We have a precedence here: a bard can take a feat where he only gets his cha bonus to attacks on all attacks with multiclass powers. A good feat for a bard that chose to neglect the matching ability score, but a bard, that chose to divde his points between charisma and the stat used by the power is not in a disadvantage.</p><p></p><p>I really hope melee training is worded in a way, that using 1/2 stat to damage only kicks in if it is still higher than the strength modifier.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5275344, member: 59057"] As stated (in Countdown to essentials article): melee training was a too easy way out of dumping strengh in some builds. It makes strngth more meaningful and allows some more interesting builds... -2 (or 3 damage on a main stat 20 build) is IMHO a good nerf. Anything that discourages putting a 20 in a stat is a good nerf in my opinion. This is why it is a good fix. Actually, if it was +1/2 strength, +1/2chosen attribute, i would have been even happier, or if it only changed the attack stat and left strength for damage. In this way, assigning stats is a more meaningful choice. This is, why I think it is a good fix. With a unified melee stat, multiclassing is easier. Now, a thief can easily use strength primary (if he is not forced to use dexterity by weapon finesse) and multiclass into fighter. I am not sure how multiclassing works with essentials, but i MBA had been used in the inital design in more classes, that used strength as thei primary ability, multiclassing had worked a lot better. Of course, the native stat shold still be superior to the substitute stat, so half damage seems fair. We have a precedence here: a bard can take a feat where he only gets his cha bonus to attacks on all attacks with multiclass powers. A good feat for a bard that chose to neglect the matching ability score, but a bard, that chose to divde his points between charisma and the stat used by the power is not in a disadvantage. I really hope melee training is worded in a way, that using 1/2 stat to damage only kicks in if it is still higher than the strength modifier. [/QUOTE]
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Why is/was melee training so bad?
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