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Why is/was melee training so bad?
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<blockquote data-quote="keterys" data-source="post: 5283198" data-attributes="member: 43019"><p>Really? Seems like an extra feat that gets in the way of ones that change your tactics with a raw +1 attack, narrows your choice of treasure - which for implements is even worse since there _are_ actual choices involved, in terms of fiddly bits, and not just how accurate or damaging your attack is.</p><p></p><p>Honestly, a character choosing between whether to stick with a greataxe or go to an executioner's axe can at least go 'Eh, it's just a couple points of damage', but a +1 attack is far more useful. The wizard goes 'Eh, it's just whether I hit with stun or not'.</p><p></p><p>End of the day, the game rewards excessive specialization on a particular shape or size of weapon, in raw statistics instead of tactical features (ex: hammers push well, swords have cooler opportunity attacks). In particular, at higher level you really start to see a _lot_ of casters with staves or daggers, accurate with weapon focus cause they're weapliments.</p><p></p><p>I just don't see it as a feature. If they all just disappeared, I'd be happier. To the extent that the last short campaign I ran, I gave all of the feats for free. As many focus, superior, and expertise feats as they needed.</p></blockquote><p></p>
[QUOTE="keterys, post: 5283198, member: 43019"] Really? Seems like an extra feat that gets in the way of ones that change your tactics with a raw +1 attack, narrows your choice of treasure - which for implements is even worse since there _are_ actual choices involved, in terms of fiddly bits, and not just how accurate or damaging your attack is. Honestly, a character choosing between whether to stick with a greataxe or go to an executioner's axe can at least go 'Eh, it's just a couple points of damage', but a +1 attack is far more useful. The wizard goes 'Eh, it's just whether I hit with stun or not'. End of the day, the game rewards excessive specialization on a particular shape or size of weapon, in raw statistics instead of tactical features (ex: hammers push well, swords have cooler opportunity attacks). In particular, at higher level you really start to see a _lot_ of casters with staves or daggers, accurate with weapon focus cause they're weapliments. I just don't see it as a feature. If they all just disappeared, I'd be happier. To the extent that the last short campaign I ran, I gave all of the feats for free. As many focus, superior, and expertise feats as they needed. [/QUOTE]
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Why is/was melee training so bad?
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