Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is/was melee training so bad?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Garthanos" data-source="post: 5286396" data-attributes="member: 82504"><p>I will repeat nerfing Gandalf when choosing his fighting style in the first place is already very non-optimal is just insult added to injury.</p><p></p><p><strong>Strength isnt what it is cracked up to be.</strong></p><p>I found it hilariously stupid that D&D pretended Strength was the only thing to affect hitting something with a sword (this was 30 years ago or so when I first seen it).</p><p></p><p>The basic element of martial arts and fencing (from big swords and armor to no weapon and fists) is moving your body in a balanced and agile fashion . Discipline contributes massively to trained ability with specific moves. You could supplant dexterity almost entirely for discipline.</p><p></p><p>speed(strength) + dex (agility) + wisdom (perception) +intelligence (timing + reflexes) + charisma (creativity and deception and spirit) </p><p></p><p>In fact if you try to force openings using more strength? than you have agility or wisdom... it can very much be used against you. And not just using some fancy eastern technique... you leave yourself open.</p><p></p><p>Five pounds pressure with a blunt weapon will kill you in half a dozen locations and 10 pounds in a dozen more.. strength is incredibly over rated .. exceptional strength .. exceptionally so. Perception can be a greater determiner of damage than force.</p><p></p><p>Different arts emphasize different styles.. and in a magical universe something like martial training for characters of some of these classes =really just means using the same techniques learned to aid and flavor there fighting to a quick and instinctive degree.</p><p></p><p>Fighting is not ugh me bash with big muscles .. that wisdom use by the phb fighter makes extraordinary sense it could go further.</p><p></p><p>To me as a human your best weapon is on your shoulders even in a fist fight.. the rewind to moron fighters pretends to make sense it doesnt unless you know very little about fighting.</p><p></p><p>Here is some fun I was thinking about</p><p> relates to using the attributes to reflect styles of martial art.</p><p></p><p><strong>Generic Karate</strong> - based on Strength, generally this is speed and force.</p><p><strong>Generic Judo</strong> - based on Dexterity, agility and flexibility </p><p><strong>Kung Fu</strong> - based on Wisdom its all about perception and discipline and analysing other beings. </p><p><strong>Bruce Lees Martial Art</strong> - based on Charisma its primarily fluid creativity, deception and raw spirited bursts.</p><p><strong>Jackie Chans Martial Art*</strong> - based on Constitution, he wears out his enemies with extremely persistent rapid moves without a lot of force behind them actually, and even his attacks are mostly him defending in ways that bring out the futility of his enemies attacks, the environment sometimes does finishing shots for him or multiple enemies will hit each other. </p><p><strong>Sherlock Holmes Martial Art*</strong> - based on Intelligence its all about quick thinking and predicting the enemies moves and understanding the patterns of interplay.</p><p></p><p>*fantastical I know. </p><p></p><p><strong>Wisdom</strong> as in perception ought to always be atleast a potential basis/boost for opportunity attacks.</p><p><strong>Charisma</strong> as in spirited bursts ought to always be a potential basis/boost for charge attacks.</p><p></p><p>Technically any style exploits multiple attributes or even all attributes. And even the effectiveness of the big bad strength ... can be limited by its users other attributes.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 5286396, member: 82504"] I will repeat nerfing Gandalf when choosing his fighting style in the first place is already very non-optimal is just insult added to injury. [B]Strength isnt what it is cracked up to be.[/B] I found it hilariously stupid that D&D pretended Strength was the only thing to affect hitting something with a sword (this was 30 years ago or so when I first seen it). The basic element of martial arts and fencing (from big swords and armor to no weapon and fists) is moving your body in a balanced and agile fashion . Discipline contributes massively to trained ability with specific moves. You could supplant dexterity almost entirely for discipline. speed(strength) + dex (agility) + wisdom (perception) +intelligence (timing + reflexes) + charisma (creativity and deception and spirit) In fact if you try to force openings using more strength? than you have agility or wisdom... it can very much be used against you. And not just using some fancy eastern technique... you leave yourself open. Five pounds pressure with a blunt weapon will kill you in half a dozen locations and 10 pounds in a dozen more.. strength is incredibly over rated .. exceptional strength .. exceptionally so. Perception can be a greater determiner of damage than force. Different arts emphasize different styles.. and in a magical universe something like martial training for characters of some of these classes =really just means using the same techniques learned to aid and flavor there fighting to a quick and instinctive degree. Fighting is not ugh me bash with big muscles .. that wisdom use by the phb fighter makes extraordinary sense it could go further. To me as a human your best weapon is on your shoulders even in a fist fight.. the rewind to moron fighters pretends to make sense it doesnt unless you know very little about fighting. Here is some fun I was thinking about relates to using the attributes to reflect styles of martial art. [B]Generic Karate[/B] - based on Strength, generally this is speed and force. [B]Generic Judo[/B] - based on Dexterity, agility and flexibility [B]Kung Fu[/B] - based on Wisdom its all about perception and discipline and analysing other beings. [B]Bruce Lees Martial Art[/B] - based on Charisma its primarily fluid creativity, deception and raw spirited bursts. [B]Jackie Chans Martial Art*[/B] - based on Constitution, he wears out his enemies with extremely persistent rapid moves without a lot of force behind them actually, and even his attacks are mostly him defending in ways that bring out the futility of his enemies attacks, the environment sometimes does finishing shots for him or multiple enemies will hit each other. [B]Sherlock Holmes Martial Art*[/B] - based on Intelligence its all about quick thinking and predicting the enemies moves and understanding the patterns of interplay. *fantastical I know. [B]Wisdom[/B] as in perception ought to always be atleast a potential basis/boost for opportunity attacks. [B]Charisma[/B] as in spirited bursts ought to always be a potential basis/boost for charge attacks. Technically any style exploits multiple attributes or even all attributes. And even the effectiveness of the big bad strength ... can be limited by its users other attributes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is/was melee training so bad?
Top