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General Tabletop Discussion
*Dungeons & Dragons
Why is "whimisical and dark" humour needed to offset the dark and depressed theme of Out of the Abyss?
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<blockquote data-quote="The Grassy Gnoll" data-source="post: 6691246" data-attributes="member: 6788652"><p>Imagine if the Internet had been around while Gygax was still at TSR.</p><p></p><p>Imagine how many modules, now seen as classics, might never have seen the light of day for fear of rage from the community.</p><p></p><p>I may well be wrong, but I imagine fairly few people played every single module in sequence. Which means that some, if not many, were missed. </p><p></p><p>It's a new edition, so there aren't that many modules yet (LMoP, ToD, PoTA, plus RoD...), but they are all APs rather than the skinnier 32pp modules from back in the day, all released within a year of the edition coming out...so maybe not so few after all.</p><p></p><p>The creative team who write these modules/APs are, importantly, both creative and writers. Creative people are going to come up with ideas that some may feel drawn to, which repel others. That's ok, because (come close, let me whisper in your ear), they are not anyone's bitch (ok, possibly Hasbro's). </p><p></p><p>For me, PotA doesn't appeal, and I have to say neither does RoD, much. </p><p></p><p>But, am I going to slam WOTC for hiring creative people who come up with new ideas (and after 40-odd years of D&D, "new" is key), even though those ideas may not all be to my taste? Hell, no. I applaud them for doing interesting things (some of which I can even nick...).</p></blockquote><p></p>
[QUOTE="The Grassy Gnoll, post: 6691246, member: 6788652"] Imagine if the Internet had been around while Gygax was still at TSR. Imagine how many modules, now seen as classics, might never have seen the light of day for fear of rage from the community. I may well be wrong, but I imagine fairly few people played every single module in sequence. Which means that some, if not many, were missed. It's a new edition, so there aren't that many modules yet (LMoP, ToD, PoTA, plus RoD...), but they are all APs rather than the skinnier 32pp modules from back in the day, all released within a year of the edition coming out...so maybe not so few after all. The creative team who write these modules/APs are, importantly, both creative and writers. Creative people are going to come up with ideas that some may feel drawn to, which repel others. That's ok, because (come close, let me whisper in your ear), they are not anyone's bitch (ok, possibly Hasbro's). For me, PotA doesn't appeal, and I have to say neither does RoD, much. But, am I going to slam WOTC for hiring creative people who come up with new ideas (and after 40-odd years of D&D, "new" is key), even though those ideas may not all be to my taste? Hell, no. I applaud them for doing interesting things (some of which I can even nick...). [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Why is "whimisical and dark" humour needed to offset the dark and depressed theme of Out of the Abyss?
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