Stormborn
Explorer
Why does your PC, or the PCs if you mainly GM, keep adventuring after they have acheived fame and fortune? Do you build PCs or campaigns with an inate reason for the characters to constantly strive for power, glory, and wealth or is it more of a metagame reason? "I want to keep playing so my PC keeps adventuring."
It seems that the "adventurers" in many works of fiction either go out for a very specific reason and once its achieved stop (ie Bilbo) or having achieved a goal somehow loose what they gained and have to fight again (classically Conan, but to a lesser extent any hero of a series of novels who is confronted by a "moster/villain of the week/novel/movie."
What keeps your heroes going?
It seems that the "adventurers" in many works of fiction either go out for a very specific reason and once its achieved stop (ie Bilbo) or having achieved a goal somehow loose what they gained and have to fight again (classically Conan, but to a lesser extent any hero of a series of novels who is confronted by a "moster/villain of the week/novel/movie."
What keeps your heroes going?