The Hook
I generally have a hook for all my characters. Something to keep him going other than fame/fortune.
One was a dragon-slayer looking for the queen of dragons. Another was a cleric who wanted to become a God so he could become his Diety's consort. The type of long term goal that doesn't have to come into play right at the beginning of the campaign and that can give a GM some good ideas for your character beyond "more treasure and more peer recognition".
I generally have a hook for all my characters. Something to keep him going other than fame/fortune.
One was a dragon-slayer looking for the queen of dragons. Another was a cleric who wanted to become a God so he could become his Diety's consort. The type of long term goal that doesn't have to come into play right at the beginning of the campaign and that can give a GM some good ideas for your character beyond "more treasure and more peer recognition".