but it is proof that what you are talking about is not true.
Please read my post again. I don't think you properly did so the first time.
but it is proof that what you are talking about is not true.
Sure it does.
The OP boiled down to "I am unhappy with how this game is working, and I do not think I should have to make house-rules or change how we play to make it work better."
If you've eliminated house-rules and changes in play-style, there's nothing (well, very little - like changing the kinds of monsters in a fight) else left to suggest, assuming that the OP was looking for a way to a more enjoyable gaming session. If 4e's not meeting his needs, and he doesn't want to try and change 4e to make it meet his needs better, playing another game is really the only solution left. That or, "suck it up and deal," but I don't think that's very helpful, either.
-O
Last I checked, this was not RPG.net and there's no [4e-] tag ahead of it.What I'm saying is that the OP very clearly states it's a rant... and the question is "why" not "how do I fix"... so again he isn't necessarily looking for solutions as he has already used kludges on his combats in 4e, but moreso asking what are the reasons people use these kludges and why.
Last I checked, this was not RPG.net and there's no [4e-] tag ahead of it.
Come on. If you post a rant on a message board, instead of your personal blog, you invite discussion and comment. Including, "Wow, you're right, 4e isn't working for your group and it sounds like you aren't having much fun. Why not do something else?" It's absolutely topical, whether you say it's a rant or not.
-O
Please read my post again. I don't think you properly did so the first time.
I am really starting to see the purpose classes like these serve as I struggle in 4e to find a class that can be operated by my young nephew as well as players who maybe aren't as interested or adept at grid-tactics but like roleplaying games without someone else having to basically coach them.
Yes, if you Quarry and Twin Strike every single round, your archer ranger will be about 80%+ effectiveness.I hear that an archer Ranger can be stupidly easy to run. Stay away and Twin Strike all day long. Use dailies/encounters when you feel like doing something different.
Hmmm. I believe your point confuses matters. Go and Chess are games that are exactly about this: a tactical analysis exercise.
Rpgs OTOH need to use tactics as a means to make things interesting within their own roleplaying environment: "If I do this I am risking this - if I do that I am risking that other thing: now what do I want to risk?" RPG tactics should not ruin this kind of roleplaying immersion. For this reason rpg tactics should pay respect to verisimilitude.