Jeremy Ackerman-Yost
Explorer
Actually, speaking as a big fan of 4e, I agree here. It's one of the major flaws of WotC's adventures in particular, IMO. I'm fine with longer combats, but to keep plot interest across sessions, there need to be fewer of them in between story developments. (And there needs to be more emphasis on diplomacy/avoidance as solutions, as well as fewer "this monster attacks immediately and to the death" encounters.)
-O
This is not the first time it's come up that the adventure design and the rules design don't seem to be on the same page.
My brief experience with WotC adventures for 4e suggests that there are way, way too many fights. So much so that it seems counterproductive if you want to keep selling adventures. We need time to finish these massive slogs.
I find it interesting that the only time one of their play podcasts with the PA guys included a previously published adventure, they basically cut out 90% of the combats.